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UCM 21
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                            "CENTAURI" by .tSCc.
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system... STfm, STe, Falcon, 512 KB RAM, RGB

size..... 38 KB

credits.. code - dynacore
                 llama
                 ray
          grfx - gizmo
                 unseen fate
          musx - mc laser

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The never ending story was finished?! Yep, finally...

Today (17.3.) I  got a mail containing the final version of "CENTAURI", .tSCc.'s
contribution  to the "STNICCC2k C64 TIMES REVISITED COMPETITION" (what the hell)
that just means that the contributions don't have to be bigger than 38 KB...

As known, our intro "CENTAURI" reached just the second and last place against an
ORIC intro  done by  DBUG. Maybe just  known to the  sirius guys, the  intro was
announced to be ready latest at XMAS... but  nothing happened. And the time goes
bye and nothing was in sight.

Untill  now, and you  can believe me, I was  anxious to see that  thingie all my
group mates were  talking about but  I never saw a byte  of. Furthermore I hoped
for some brainblasting stuff because 6 people  were involved in it, wow! Even if
I don't know how many people  we will need to make a big demo then, I packed the
thingie onto a disk and started to check it out on my STe.

CENTAURI starts with the  boot'n'ready  sequence of  the C64, saying 38611 bytes
RAM free, loading CENTAURI. A sid music by MC Laser starts to play and the first
effect comes up, a texture mapped tunnel, not  filling the  whole screen, with a
small tSCc logo in the upper left corner. Quiet ok, but with the time the tunnel
mania on ST should has reached its peak long times ago...

Anyway, it goes on with a Centauri logo, bumpmapped in yellow/red colours, also good looking but we've seen it before as well but it makes place for a nicer efx then, an environment mapped vector thingie, accompanied by some girlish pixel works by GIZMO. This is surely the top-effect of the intro, because it is more or less the last one.
Last but not least the credits part comes up, listing the involved people with some dark blue hexagonal vector areas that turning around in the background. Then the music goes over into a steady buzzing noise and after pressing space the intro turns back to GEM (locking up the Falcon btw...). That's it and I don't want to wait too long for the final words... ...the last words... This small intro is a nice life sign from our band, no question, but it surely isn't the burner someone maybe was waiting for. It features several nice "new- school-effex" but doesn't blows any brain away. Ok, there are just 38 KB space and if you think to music and pixel work, there isn't much you could include at all, but I for myself thought I would see a bit more. The musical score is quiet nice and I like it more than MC Laser's tune for the "Apocalypse" demo. The grfx are ok too. Last but not least I have to mention that I miss some more design. There is some fading stuff but no real transitions at all... meuh! Well, just leech it somewhere and check it out... -------------------------------------------------------------------------------- originality... 7o % - not a blast, mostly already seen stuff. effex......... 75 % - tunnel, bumpmapper, nice environment mapped vectors! grafix........ 65 % - some pixeled stuff, quiet ok. musix......... 8o % - good chip tune. design........ 6o % - colours and fading is ok, but I miss a lot more... -------------------------------------------------------------------------------- all in one ... 7o % - A nice comeback for .tSCc.... -------------------------------------------------------------------------------- .tSCc. like the phoenix from the ashes moondog --------------------------------------------------------------------------------
UCM 21