.tHE .sIRIUS .cYBERNETICS .cORPORATION
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tHE sIRiUS CyBErNeT!CS cORpoRatIOn
- dynacore - llama - mc laser - scy - moondog - gizmo -
!! alive on atari st/e, falcon030, win95/98, linux -!!
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INTERVIEW WITH: CREATURE XL / THE SIRIUS CYBERNETICS CORP.
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Recently some new members joined tSCc and I wanna introduce them to the puplic
a little bit more.
UCM: Hi Creature. Let us start with some usual questions. How did you start
computing and what systems are you on now?
CXL: My math-teacher asked me to calculate the faculty of 100. I tried it with
Atari Basic. That was my first proggy I ever wrote. Then I wanted to make
a game... and so I learned assembler...
UCM: Why do you call yourself CREATURE XL?
CXL: In the year 1992 or 1993 I wanted to convert the game 'Creatures II' to
the 8-Bit ATARI and after month of loading 'creature.src' in the assembler
I identified myself a lot with this project, so I choosed it as my pseudo.
The 'XL'-part is ofcourse from the 'Atari 800XL' to show that this is THE
computer.
UCM: How did you became a member of TSCC?
CXL: As I started coding on the Falcon I realised that it is very hard to get
things going. Then I heard that MC LASER (tscc) is searching for coders.
That was the chance to get hints from experienced folks and I joined. I
hope I can soon code something _useful_.
UCM: What do you define as 'useful'? :-)
CXL: Demoscreens or the like.
UCM: Why do you code on Atari 8 bit?
CXL: Because I know this computer by heart and it is really easy.
UCM: Do you have any current projects? What can we expect in the future?
CXL: A game for the 8-Bit.
In the future? Some 68k-code.
UCM: Maybe we will see a Atari8 demo from tSCc someday?
CXL: Don't know. It's a nice idea, but ATM I want to code some games. It is
really hard to code demos like the polish guys do.
UCM: Please name five of your fave demos.
CXL: Sonolumineszenz
Eko-System
Asskicker (XL)
Shoel (XL)
UCM: Please name five of your fave games.
CXL: Giana Sisters (C64)
International Karate (XL)
UCM: What do you think about the latest discussions on the DHS-board about
showing C64-Demos on an atari-party?
CXL: At first such a discussion should take place on the EIL-Board. We have
seen that some folks feel the _OLD_ 'ATARI vs. COMODORE'-Spirit, but that
didn't fit in the time we're living in. Further it is really interesting,
at least for me, to see what the C64-hackers are doing on their machines.
UCM: How does it come that you code your Atari 8 bit stuff on a Falcon?
CXL: It is anoying for me to code on a 40-Byte screen and ST-Texteditors, qed
for example, are more comfortable. The cross-assembler (ca65) has a huge
amount of directives which makes coding easier and not to forget you can
use the 'make'-utillity where you can control projects easier.
UCM: What do you think about the future of the demoscene in general? In which
direction are we heading to?
CXL: The demoscene lives from competition and there is not really a competition
in the scene - but there should be six Falcon demos today at EIL2 ;-). But
one Atari-Party in a year is not so much.
UCM: What do you think of Multi-platform democrews, like for example Haujobb who
are doing demos on PC, Amiga, C64 and Playstation?
CXL: It's interesting, BUT they should concentrate on one platform to improve
their skills on that.
UCM: So we are at the end. Any final words?
CXL: I LOVE INTERVIEWS ;-)
Thanx for your time.
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MC Laser/The Sirius Cybernetics Corporation^iCEBiRD [ mc_laser@atari.org ]
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http://tscc.atari.org
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