.tHE .sIRIUS .cYBERNETICS .cORPORATION
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STUNE - THE BATTLE FOR ARATIS vo.82
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development ... STUNE DEVELOPMENT TEAM (Charon, Thothy, Spion of Escape...)
system ........ any TOS machine including clones, but needs XBIOS sound output
and at least 1 MB of RAM, fast machines urgently required as
well as higher resolutions with at least 16 colours... harddisk
and FastRAM will speed up the game a bit more...
source ........ http://stune.atari.org
contact ....... stune@gmx.net
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It took a long time untill I thought to review this game, because it is a GEM-
game (but features a nice fullscreen option, hehe) but because I'm a bit fan of
realtime strategicals I finally decided to take a closer look to this game too,
especially because there are no games of this kind around on the Atari machines
at all.
Just in July there was a new update of the game released and untill now I wasn't
very interested in it because I didn't liked the grafix design, not to say it
looked crap so far and I hoped to see Spion's grafix in this version, but I was
disturbed, 'coz it features still this simple look, even it was done by Spion...
Yawn... I must say that I expected a bit more...
Anyway, because I downloaded it now I will write a review about it anyway.
STUNE has two big idols, at first the game "DUNE" where the story is more or
less borrowed from as well as the title (DUNE - THE BATTLE FOR ARAKIS) and at
second the gameplay reminds hard to the COMMAND & CONQUER games.
The story isn't the thing I would be interested in, because it features the
eternal fight of the computer systems against MICROSOFT as background. Just the
names are a bit changed like "Gill Bates", "Acoris", "Macrosoft"... not the joke
I would laugh about.
In STUNE you have to harvest the "Saft" (juice) that gives you the power to
conquer the planet Aratis or better to free it from the Macrosoft guys.
Therefore you have to build refineries, harvest the "Saft", build powerstations,
barracks, firms and so on, to produce weapons and to train soldiers to fight
against the enemies forces and outposts.
Ok, that's a short overview of the game and story. Let's take a closer look now,
with moondogs strategical corner... ;)
Demo Mission 1
This starting mission is quiet easy, no question, eh? You just have build one
or more refineries or better a whole base, including a small firm as well to
produce more powerful weapons. You start with two fight buggies as well as with
some infantery units.
The things to do... explore the map, harvest the "saft" and kill all enemie
units. The enemies don't have an own outpost and so they aren't a big problem
here.
My tips... if you have found the "saft" fields (use your buggies to explore)
than build more than one refinery. In the beginning the costs are higher to
build them but with more harvesters you will get much more money in shorter time
and you can build a real powerful force to kick the Macrosoft's away.
For this the use of the small tanks is the best in my opinion. Those powerful
weapons you should use in small groups of 3 or 4 vehicles and because the enemie
units are stand alone ones at all they're all very fast just history.
Ok, the "saft" fields are located in the south of your base (a fairly big one),
one in north-east.
The enemies are spread over the whole map, but mainly you will find them in the
four corners of the map. Be careful with the enemie units in the north-western
corner, there is a fight buggy as well as a big tank, the most powerful weapon
in this mission at all. Another powerful enemie unit, a rocket launcher, is
located in the south-western corner.
Some small hint for later missions... if your tank units are too much damaged,
they aren't able to move anymore. Therefore you can use them still as fire point
to damage or even eliminate enemie units which are crossing their fire line. So
don't think you don't have to care about them anymore when they aren't moveable
anymore!
Demo Mission 2 - Operation Sandsturm
Here comes the first mission where you need a bit more brain because the enemie
isn't just spreaded all over the map, no, he has an own outpost too and so he's
able to renew his forces and if you don't move quick he has the power to attack
your own base before you have an own powerful army or at least saved your base
against him with turrets or sandbags.
Unfortunately several bugs seem to fight against me as well, so my units started
to fight against themselves, fired their rockets into directions no enemies were
no enemies are located, furthermore it happened that my small factory, which was
builded close to the barracks was out of order, because when I clicked on it
just the info window of the barracks appeared on the screen.
Later on one of my infantery units was turned into an enemies rocket launcher
unit but was fighting on my site, at least the info window said this to me. Also
the "saft" level scale in the info window showed me some crap instead of real
numbers... and it was going on in this way, the barracks turned into a power-
station, the small factory into a refinery and so on...
And after the sprites appeared as splittet images on the screen I stopped the
mission... esp. after I tried to sell the buildings that changed into something,
but I sold all others, even if I don't clicked on them... huuuu...
So moondogs' strategical tips aren't tested at all this time. Just a few hints.
The big "saft" field is located in the center of the map, south-south-east of
your base again. The enemies outpost is located in the south-east corner of the
map. You have to start as fast as possible to harvest the "saft", build two or
more refineries and some turrets to secure them a bit. Maybe it is better to let
some rocket launchers patrol in the area of your base because the enemy units
can be fighted with them more powerful.
The enemies are going to attack you very fast (in mission one they don't even
moved towards your base), and not only with buggies or so on, after short time
waves of tanks, buggies and rocket launchers are coming over the "saft" field
and it will be a hard fight.
Furthermore you have to build power stations again and again because a critical
energy level will handicap you much more and especially the radar station can't
work without it.
Last but not least you should create a powerful army very fast, around 4 rocket-
launchers and 4 small tanks should do it and if you can strike the enemies base
very fast (destroy the refineries at first!) the victory should be yours. And in
this phase also "STUNE" shows that nearly any strategical war game is more or
less just based on an economy war game... if your enemy is bombed out of the
"saft" fields he is at his end for sure, no "saft" = no money = no firms or
barracks = no weapons and soldiers...
Ok, because of those bugs it is a bit problematic to hold up the motivation to
play the game but it is still a pre-1.o version and so you can't expect a full
running game at all.
That's for the playing site. As mentioned at the beginning, the grafix are still
very simple in comparison with similar games on Amiga or PC. I don't speak about
the 16colours version, I speak about the 256colours version. Even if a bigger
palette was used it looks very similar to the 16colours version... furthermore
the used colours are all others than a pleasure for my eyes, especially the ugly
yellow background bothered me. I know, the game plays on a sand planet, just
like its big idol, "DUNE", but for what there is a 256colours version done if
those colours aren't used.
Furthermore the style of the grafix is a bit too simple sometimes, especially
all the buildings, trees, mountains and so on are looking a bit childish and
will kill a lot of the good atmosphere.
And before someone is kicking me for those critics I just want to mention that
I did some grafix for a strategical game in 16 colours about 5 years back for an
unfortunately not finished or even started .tnb. project, that looking even with the used 16 colours more friendly...
There were thought for the ST conversion of the PC game "HISTORY LINE" and if
there is someone interested in them, just mail me at moondog@atari.org
Hui... nothing more to say, just as also the status window used ugly colours and
stats grafix...
The sound. The game features, on a faster machine ofcourse, sampled sound like
a woman voice informing you about the things going on, such as some production
is finished, some building is ready to set or as some unit is lost in the fight
with the enemy. Furthemore you have the possibility to play modules in the
background on a Falcon. On ST/STe or TT machines you need XBIOS compatible sound
to play the samples, but THOTHY did a small utility "X-SOUND" brings it in a
very unstable way also to this machines... maybe on the slow machines like ST or
STe you should use the chipsounds instead of the samples. But I must say that I
don't tested the game on my STf or STe.
The controls via mouse are easy and for any player of strategical games, on the
Atari or any other machines as well, it should be really easy to use. There are
shortcuts for the keys but all things running fine with the mouse as well, just
as moving your units around, selecting and deselecting units and buildings and
so on. On bigger maps in low resolutions it could be a bit problematic because
using the scrollbars of the GEM window costs time and so it can be that some
unit is lost before you reach the point where it was located.
In the fullscreen mode it is enough to move the mouse onto the borders of the
screen to scroll it but, and I'm very wondered about myself, I prefered the GEM-
version after some playrounds. Huuu!
What else? Atm there is a highscore list included but it seemes to save the just
the scores of every round... maybe they will be updated after finishing the next
one, dunno, because I failed several times to finish the second mission, because
of the bugs mentioned above and the problem that the enemy is too powerful for
me... maybe I will try some more playrounds in the next days...
Some features lost? Yeps... "STUNE" comes along in 6 languages, such as german,
english, swedish, polish, czech and french and so it is thought for all the
countries which still feature a larger Atari scene.
A save-function is planned, untill now the game can just save the settings in
the options menue.
Theoretically "STUNE" runs in all resolutions but is it needed to convert the
graphics for 4 colours and monochrome resolutions. If it is sensefull to play
the game in those resolutions is more than doubtful.
Furthermore it is all other than doubtful that it makes sense to play the game
on an unaccelerated ST or STe at all because they're surely too slow, especially
if the missions are going to be more complex.
"STUNE" features also a Network game mode, you can play via linking two machines
together or even via Internet, all you need is another player. Because I haven't
an Internet connection on my Ataris an because I'm the only Atari user in the
surroundings of maybe 3o kilometers (of my knowledge) it wasn't possible to test
this game mode as well.
But as the readme file already said, there could be several problems using the
network mode, because it is of advantage to use a machine of the same speed as
well as the usage of the same version of "STUNE".
I dunno how much versions are around at all, I for myself just have two, but as
the history text shows there are around 5 or 6 versions around, featuring the
network mode... so better download the same version at first...
Hmmm... what else? That's all I think... some lines left for the final words...
Last words...
"STUNE" is one of the most interesting game projects for all TOS machines at the
moment and maybe the only realtime strategical for those machines as well. This
version gives a good view onto the game, esp. for a GEM game it is done fine in
my critical eyes.
Therefore it lacks a lot stuff on the graphical side... too simple, too bad use
of the possible colours, esp. in the 8bit version. For 16 colours the graphix
are ok, but I would prefer some little changes in the palette as well.
Unfortunately there are no animations as well but the sprites are very small
and at least on RGB you surely will get problems to check them out at all in
higher resolutions.
The sound is on Falcon quiet ok, featuring sampled voices and effex as well as
the possibility to play module sound in the background. If you just have the
possibility to use the chipsound effex it will loose a lot of atmosphere for
sure...
The controls are ok, it runs fine with the mouse but I would prefer some little
improvements too, just as group your units will dragging a box over them with
the mouse. For hardcore players some useful keyboard shortcuts are included too.
Some features like network playing and so on are giving a nice direction in
Atari gaming as well, just as the compatibility with all clones offers a wide
range of users of the game. I'm waiting for the next versions!
The ratings are given for two configurations... low level (16 colours, chip)
and hi level (256 colours, samples and dsp module sound).
low .. video - 55% audio - 35% contr - 75% play - 7o% motiv - 65% ov - 6o%
hi ... video - 3o% audio - 75% contr - 8o% play - 85% motiv - 8o% ov - 7o%
Some questions? ... on low level (ST for example), the grafix are better for the
capabilities of those machines, the audio ofcourse not (what about chip musix in
the background?), controls normally the same but the restriction to low res will
handicap you on bigger maps, same goes for the playability which suffers under
the low res problem too... after all the lack of noises in the background and
the problems mentioned before will also lower the motivation.
Ofcourse the visuals are the only drawback for hi level machines, because of
their better capabilities in resolutions, audio and so on they're raising the
playability and motivation a lot...
Hu... I think its time to end it here... this is maybe the longest games review
I wrote so far for UNDERCOVER... and it took me two days to finish it and maybe
a week to check out the game at all, played around 2o rounds to check it out and
had a lot of quarrels with my girlfriend because she got nerved of my penetrant
keyklicks and the hours I spent in front of my machines... ;)
Anyway, for a hard renewed version of "STUNE" I would do the same again... hu!
.tSCc. no promises - no demands! moondog
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