.tHE .sIRIUS .cYBERNETICS .cORPORATION
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3D ENGINES ON THE LYNX
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As on every bigger Atari system, it doesn't matter what system at all, also the
hardcore of the LYNX scene is going to check out what is possible in kind of
real 3D games on Atari's handheld. After there are playable 3d games featuring
texture mapping on ST, Falcon and Jaguar, finally the LYNX seems to be the last
frontier.
The few tries to give the LYNX a 3d game broke in very early stages, furthermore
all of them didn't featured any real 3d texturemapping. The only commercial
attempts were "Eye Of The Beholder" and "Alien vs. Predator" and both brought
blockscrolling bitmap scenarios to the LYNX only.
So it was only a question of time untill the LYNX underground was going to work
on real 3D engines for that system.
The most known programmer was Matthias Domin who already released a first test
screen of his 3D engine, called "The Corridor". This screen features just a
corridor or at least some routine that gives the impression to move through a
corridor since you can change the view only a bit but cannot turn around at all.
The whole thing uses texture mapping in 4 colours on the walls and plain blue/
purple floor and ceiling. It runs in one frame at 5-6 vbls and is fairly fast,
but after all it's just a very first screen and since this one is 4 years old by
now it seems that he stopped the work on this engine.
Therefore he released another texture mapping engine on the multigame ROM called
"S.I.M.I.S" but up to now it wasn't possible to get an image of that ROM or the
3D engine as stand-alone. So I can just mention it as another try but can't say
anything about the features and quality of that engine at all.
The next public project is called "3D Lynx" and the only earnest try to create a
texture mapped 3d game on the LYNX. It comes from Nick Christopoulos and Andrew
May. This little thingie features a small intro sequence that shows what kind of
game the programmers have in mind, since it reminds a bit to "Wolfenstein 3D".
"3D Lynx" offers us a real 3D engine, with rooms and corridors you can walk
through and even some bitmap sprites "running" around with NO animation
sequences, just zooming in and out. While "The Corridor" seems to run in a
noticable speed this engine is awful slow, even if the walls featuring just 2
colours this time. Therefore the bitmap sprites featuring about 1o colours and
looking quite ok.
Anyway... since it is only a "run around" show it shows that the LYNX is really
hard on his frontiers and you must think that there are still a lot of steps to
a real game are missing here, so there is no sound and no game action so far
implemented and I think if those things would be added the whole thing would
stay as slideshow. Even if you kick the HANDY to 2oo % emulation speed there is
not happening much and please remember that you can't speed up your original
LYNX like the HANDY...
But that wasn't all since there is a 4th engine around and in my eyes it is the
most powerful 3D engine on the LYNX at all. It isn't titled and surely thought
to show the possibilities only. As well as "3D LYNX" it is a "real" engine and
you can move through rooms and corridors and turn around completely.
The most remarkable thing is that the textures are using 8 colours and at this
the engine is as fast as "3D Lynx", maybe even a bit faster. But therefore it
doesn't uses the whole screen but only about 3/4 of the screen. Anyway, of all
things in that direction released so far, this one impressed me most, since it
uses very atmospheric colours and a quite reasonable speed, if you can call it
so... and so it shows best how a 3d game on the LYNX could look like.
Hu... what is left to say? Up to now it seems as the LYNX can't offer the power
for texture mapping engines that will make it possible to create games for the
LYNX and I mean -playable- games and no slideshows. The works done so far shows
that there are movements in that direction but either the coders have not
optimized their codes to the edge or the LYNX has simply not the power to let
such engines run. The problem is also that the LYNX is a quiet seldom system for
homebrewers in comparison with the Atari computer range and so it doesn't offers
that big bunch of coders forcing their little machines to do marvellous things.
Anyway, even if I don't own a LYNX by myself so far, the HANDY emulation on PC
made me some kind of curious about the movements of the small LYNX scene and
several games are really fun to play and so I will try to hold my eyes open for
new bits and bytes on that sector...
stay tuned... moondog . o3/2k2
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