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UCM 22
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                                CHUCHU ROCKET
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system.... all, ST, STe, Falcon

makers.... RESERVOIR GODS

kind...... multi player puzzler

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Naaa! Moondog is  going to  review a  multi player game?! No! He  can't  do that
again! Yes, I  wont do  that again since  it isn't  possible, I know  by myself.
Happily "CHUCHU ROCKET" features also a single player  option and so I  was able
to take at least a small look behind the scenes, since I haven't got my daughter
to play that game, she's still infected with "BUGGER" :)

So this wont be a real review then, I just want to  write down my impressions of
the stuff that I could discover as single player.

After all, what is this game all about?! It's some kind of multi  player puzzler
as written above, coming originally  from the  DreamCast console. This game does
not live from  it's gorgeous  grafix or  something but  only from  its addictive
game design.

A puzzler can't be addictive you might say, but you're wrong. You will  think it
even more  if I mention the  basic things of  the game... but you're  then still
wrong...

This  game is all  about mice... the  little "chu"s. Your aim is to  guide those
little chu's to your rocket. A rocket? Yes, a rocket, don't ask me why :)
So you have a playing field were  the mice  run around. On  those playing fields
there can be obstacles and if  your chu's are  running into an  obstacle they're
changing the direction  of their movement, they  will always turn  right if they
run into an obstacle. But there is more around on the playfield. So there can be
holes and if your chu's are falling into them, they will die.
And finally, if the  mice are  here, the cat's  aren't  far away. Here  are they
called "kapu" and if they catch a mouse/chu it is dead, ofcourse. But also those
kapu's can  be guided into  holes and die. If  they catch your rocket, they will
always  eat  the third  part of the  chu's you already  collected  there, in the
puzzle mode you will loose in this point, but there I will go on later...
To guide  your chu's to your  rocked you have a set of arrows you can set on the
screen. If  the  chu's  are running  over this  arrow  they're  going  into  the
direction of it... But as  said, also kapu's will run in that direction then and
so you use them to kick your oponents if you're playing a more players game.

So, this sounds quite easy  at first, but  after all it isn't. Ok, the first few
stages are, but  the higher the stage the more complicated it is to find the way
to your  rocket. So it  is a bit  like "Lemmings", since the  chu's are  running
straight away and don't care about the fact if there is some kapu coming or some
hole and you are the master with the  arrows you can set and  you really have to
think hard where you have to set the arrows, since  it can be that  you lead all
your chu's right to the kapu for example...

The game features 4 different play modes. 4Battle Mode... This is the 4 players game, but you can play it also alone and against the computer. You have a big load of chu's on the screen and there coming more and more... So the whole thing starts to be very chaotic and last but not least you nearly have no chance against the computer controlled players, esp. when you're just a beginner. The aim of the game is clear, get in a special set time as much chu's as possible into your rocket and try to kick your oponents while stealing them chu's they're already guiding to their own rockets or just guide a kapu to their rockets. I can imagine how funny this could be against human players but against the computer you don't have any chance. You can decide in a menu how many time and rounds have to be played until a winner is set. 2 vs 2 Mode.... This is the Team mode, but it can be played alone as well since one of your team will be taken over by the computer, too. The aim of the game is the same as above only with the difference that you can fight both against the other team and together you have more chances, but you also have coordinate your work very well... Stage Challenge is also a 2 player mode, but can be played alone as well, since the second mouse pointer can stay inactive or taken over by a friend for example. Here doesn't stays the rule to catch more chu's as your opponents but you have to fullfill your jobs, that are given you on the start of any stage. So you have to collect a special number of chu's to win the stage. The problem is that the chu's are running after a short time and you don't have much time to think about their ways but you can set a lot of arrows, that are disappearing after a while. Puzzle Challenge is a real one player mode. Here you see the stage and you can see where you have to set the arrow to guide all your chu's to your rocket. After you have set the arrow you can click the "go" button and see if your idea worked out and all chu's are finding the right way. If not you can restart the stage again... The first levels are quite easy but the later ones are really brain tormenting ones, esp. when the first kapu's appearing since here you have to check what way they could use as well and try to avoid it with your chu's to run into the kapu since in this game mode you must save all chu's and your rocket as well, or you'll loose the game.
Yes, that's it more or less all about the game in short! So this doesn't has to be seen as a real review since I can imagine that the motivation and playability differs much if you have human opponents and not the high computer AI. The game itself is a typical Reservoir Gods game... The grafix are really neat, nice animated and obvious inspired by the original game on the DreamCast. The game features a nice chipmusic soundtrack and a lot of special effects like speech samples and so on. On Falcon and STE the sound quality is ofcourse a lot better as on the later released STFM version. (the lite version). On the Falcon/STE you can make use of the Jaguar Pad as well and furthermore the game runs on VGA too... The game itself features the typical Reservoir Gods menu mania and there seems to be nothing you can't set. It is a hard thing to step through all the menu's, skill grades, stages, and playing modes but therefore you're able to adjust the game in the way you want to play it... So what to say to end this short impression? This game is really addictive but I have to admit that I don't have the time to step deeper into it or to spend more hours on it atm. This is as said just thought to make you think to take a look on it by yourself too. So if you have some friends on the hand and you like puzzle games where you can kick them also, not only playable side by side, but really against each other, you have to take a look on it. As single player you should mainly use the puzzle mode that will make your brain burn for sure... so fans of puzzle actions really should take their hands on it, if they have enough time. This game surely isn't something to play in the lunch break since it sucks you in and you can't leave your fingers from it. The style of the game is surely a matter of taste. The grafix are neat and doing their jobs, the chu's are nice animated but after all I'm not the biggest fan of that far east styling, but after all this doesn't changes something on the game itself. The music is really nice but I wish the in game samples would be a bit better and clearer. There are different musics in the whole game and so there is enough diversity and they won't bore you with the time... The control's are quite ok and after all also the game play should be easy to understand... So what else?! Nothing more to say... if I have kicked out that damn UCM some day I will surely find time to take a closer and deeper look onto it... You instead have to get and play it if you like puzzle games! .tSCc. moondog . o3/2k2 --------------------------------------------------------------------------------
UCM 22