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UCM 22
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                           "HMMM..." by ESCAPE
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system... Falcon, 4 MB RAM, RGB, VGA (1oo Hz)

size..... 99o KB on harddisk

credits.. code - no of escape
          grfx - no of escape
          musx - 5o5 of checkpoint

release.. ERROR IN LINE 2K1 - ranked 1st in the Falcon demo competition

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Since my good old SC 1224 burned away on ERROR IN LINE party  and my VGA monitor
doesn't like the demo too much (sometimes it runs, most often not) I had to wait
longer time untill I could start to write a review. Now we have nearly September
and I'm at home with a flu, so I have a lot time for computing, hehehe.

My daughter left the home for  school and I dragged my Falcy to  her (my old) TV
set to check  out all the  stuff  again... No (...) question  what demo I loaded
first, eh? Before I start with the review let me write some shit around it.

As it should be no secret anymore, this demo was the true burner on the EIL 2K1,
it appeared  out of nothing, runs on  REAL plain Falcon (it  doesn't even need a
FPU for example) and overall it has won the competition. So what? In my eyes the
first place was more than just fair, because of the following points...

- After all the discussions held in the  Atari scene, about standard Falcons and
  the need  for more RAM and turbocards, this  demo showed up that the so called
  "standard Falcon" isn't far away  from be kicked to its very  limits. It shows
  for example  that complex  effex in higher resolutions don't require definitly
  better hardware to run smooth...

- About all the MP2/3 discussions, and  I really like  MP2 soundtracks, it shows
  up that it  is still  possible to  create cool  atmospheres with  the good old
  tracker  musix and  esp. the use of  tracker modules  helps to save resources,
  because as always is known, the MP2/3 stuff needs a lot of memory, not only on
  harddisk but most in the RAM and in  my eyes it  can't be the  true way to say
  "We will use MP2 only, so go ahead and buy a RAM card!"...

- Overall this demo brought back some of the old (blabla) Atari coder spirit, to
  torment the old hardware to its very limits instead of hunting for accelerator
  cards, co-processors and RAM extensions. I know  that I have to divide all the
  demo makers into  different groups  and I  also accept  the meaning  that some
  people need that equipment to  do the things they  especially want, apart from
  running for coding records, but to build their own definition of digital art.
  But that is the point, the old spirit, reminding to  older Atari events as the
  standard Falcon was set as compo equipment and not anyone could use a hardware
  config he wanted... and so all were  sitting in the same  boat and must try to
  squeeze out the rest of the given possibilities... Hope you  understand what I
  try to write here with my humble english ;)

Ok, enough shit written... Let's start this (very late) review...

It was damn  long time very  silent about the  ESCAPE guys, or better around the
FESKE brothers (because NO's productions always appearing with 5o5's music). And
even I saw him coding on last years UNCONVENTIONAL party, and even if he brought
us some nice EIL remining intro this year, no one expected a real demo release.

And than came "Hmmm..."... Hmmm? Hmmm! A quiet strange name but maybe it is some
kind of thought that comes into your mind after watching this demo, who knows?

The demo starts  with that short  sentence, printing "hmmm..." in  white letters
onto the screen with a blinking cursor and the special keyclick noises and hmmm,
suddenly the blinking curser changes  into a filled vector cube while a rambling
technoing music starts to  play, and while  the music is  going much harder, the
object starts to transform, just in a way as long thorns suddenly growing out of
each side of  the cube, all  in a nice  environment  mapping, in  blue  and grey
shades...  and while you always could still see the rest of the little cube, the
screen flashes and the object turns into a complete thorns  star, env. mapped as
well and besides in a fairly high resolution also with a very remarkable speed.

The screen flashes and jumps to the beat and gives way for some wobbling and melting texture, known from some older ESCAPE production and the blinking goes on, right to the beat, bumm tschack... gimme epileptical shocks man!! Then it gives way to the ERROR IN LINE logo, known from older intros and the homepage, but this time it comes away as vector object and, you guessed it, in mapped style. After the logo disappeared some strange and big env. mapped vector object comes up with some motion blur effect, looks real stunning. The music makes some more strange steps, the screen flashes and a bunch of many little vex objects, you know the style already, as the env. mapping must have infected NO's brain in all phases, comes up, motion blurred again, changing from some kind of vector balls to that little thorny stars. Those things but not only turning around, nope, in style of a classical roto zoomer they're zooming back and forth again and again. After another hard flash the screen turns black and the music stops... What now? Is it over... naaah, just preparing the next part, new music - new luck, eh? A strange mostly red coloured texture comes up, wobbling in some real cruel style, right to the silly samples of the music, jerking together when very special samples coming up, like some guy who has fear to get a hit onto his mouth ;) Real cool idea! A delayed environemt mapped vector comes up, turning around a bit and giving way for another stunning effect: two thorned stars turning around each other and the thorns are always stretching into the direction of the opponent, wow! Those are turning around a while and make place for some env. mapped big torus that is motion blurred as well, hmmm... And another cool effect comes up, the screen turns blue and after a while you can see the edges of some vector objects, it looks like they are trying to come through the blue color, like they're hided below some silk or something. Very good looking one and not seen in that way so far... This is followed by some big wobbling texture that turns out to be some "HM? hmmm..." logo after a while, as the distorsion isn't as big anymore. Bam, suddenly the music stops again, gives with a black screen the break for the next part. And as known, the music goes on after a short pause in another style, coming along with some golden coloured env. mapped vector that is morphing into a star with very long thorns and back and into a phat star again, right to the beat of the music. After all the dark atmosphere so far, this is brighten up the whole scenery for some seconds. Next comes up some dots tube or maybe dots volcano, also animated to the music. The screen twitches to the music again and gives way to some transparent vector object, but still mapped! Cool stuff, even if the object seems to be a bit lost on the screen because of its medium size and the dark background. Anyway, some texture comes up, together with that transparent vectors, and starts to move and zoom in and out, later on the texture changes and even distes while roto zooming around... huuu, and always with that vectors in the foreground. Ofcourse it's time for another break, bringing new, stomping music and new fast effects. Some cube comes up in style of old line vectors, but with the change that his lines are build of env. mapped vector bars... This thing moves around a while, changing colours to the beat of the music, faster and faster until you see the whole thing from the center of the cube. The screen blinks faster and faster.... aaah... techno... ugh, ugh! Some env. mapped torus is coming up again, changing to transparence and starts to transform after a while and is removed from the screen again, making place for one of the most spectacular effex. From the lower border a thorn is growing into the center of the screen, and while some strange samples coming out of the speakers, the whole thing grows and grows, becomming branches and branches and finally we have some env. mapped vector tree, completely build of thorns on the screen. It moves around then and changes the colours to the beat of the music. Looks really cool, even if it is slowing down a bit at the end... At next some disting and melting texture comes up again, followed by a stairway, build of the known vectors, that goes transparent as well and with the music after a while some little sprites or dots, dunno, are jumping downstairs. That is a real great effect, esp. since the music helps to build up a very special atmosphere in here! Wow! Right after that the screen turns black again and in the lower left corner a very small Escape 2oo1 logo let you know that the show is over... hmmm...
Final words... What to say?! A real genious demo! Without any doubt that demo builds up the biggest atmosphere so far! But far away from all that colourful and happy things it is dark and cold, sometimes also very ambient. The effex are just state of the art, the massive use of env. mapping in different variations (delayed, with motion blur effect, animated and even transparent) doesn't break up in the demo, the high technical standard goes through untill the very end. Also the style goes hard through the whole demo, killing any thoughts onto the spring with its dark and cold colours and objects. The music by 5o5 is just marvellous, again and again changing but always matching to the demo, going from technoing parts to mellow and ambient parts, spreading even some real cold feelings together with the visuals. Another point to mention is the heavy use of timing, flashes and shaking screens that give the demo some more kicks... After all I just miss some more bitmap grafix but maybe they had looked missplaced in the demo and destroyed the cold ambience... To put it into one sentence: That demo rocks like hell on earth, destroying any life in your machine! -------------------------------------------------------------------------------- originality... 9o % - yes, env. mapping isn't new, but the way they showed it... effex......... 9o % - vector overload, env. mapped, animated, transparent... visuals....... 7o % - only very few pixels, but nice textures and colours musix......... 1oo % - ambient-dark-noise-core-techno-something! real stunning! design........ 9o % - straight style, timing, jumping flashing screens, colours -------------------------------------------------------------------------------- all in one.... 88 % - a killer demo, spreading a real destroying atmosphere! -------------------------------------------------------------------------------- .tSCc. moondog --------------------------------------------------------------------------------
UCM 22