.tHE .sIRIUS .cYBERNETICS .cORPORATION
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"COFFEINE OVERDOSE" by REMO
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system... Falcon, 4MB RAM, RGB
credits.. code - Remo
msx - MDL
gfx - Remo, Steffana
released. EIL 2oo1
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Here we have the most interesting demo release of the EIL 2oo1. Not because it
is a pure smash demo, not because it is showing something completely different,
nope, the reason is quite simple since it was done by a lonely freak and wasn't
announced or something.
Remo is a quite new german coder, but it seems to be not his first demo since I
heard that he already did another one, one or two years ago, that didn't made it
to be seen by a bigger public.
But this year, on EIL 2k1, he matched it to present his works to a big community
and to make them wonder a bit, since nearly nobody expected it. But hey, let's
kick this crap and take a closer look onto the bits and bytes...
The demo is an oldskool demo, since it runs on plain standard Falcons and in RGB
only. Too bad that I killed my SC1224 on the Party, so I had a lot of troubles
since I had to change all the connections on the TV set in the living room, had
to move some cupboards to reach the connections and cables but finally I matched
it... and here is the result of my works...
The demo starts with a plain black screen, showing a "Remo presents" in white
letters, followed by the EIL wow effect, "1oo % Pure GFA Basic" and finally with
the title "Coffeine Overdose" in the same way. At the same time some strange
trip hop electronics are starting to play, with heavy use of speech samples. A
really weird soundtrack, but not bad.
So, a GFA demo?! Humm... As I remember there weren't much GFA demos done on the
Falcon, I know that Drizzt of tnb was addicted to GFA coding first, as well as
the guys of DBA and later also some guys of FUN. But after all the most GFA
basic demos and intros that were released on Falcon, weren't the big beaters. So
what will bring a newcomer then? Will it be some warmed up old screen, showing
shadebobs and a few line vectors and dots maybe?!
Nope... the demo starts with some RGB interferences, no new effect at all, but
not a bad one, I still like this oldskooler. This effect is followed by some 3D-
bobs, flying around on the screen, building up several structures. But if you
think you see just those simple blue bobs, you're wrong. The background is
filled up with the same object in darker colours and zoomed, it even looks in
parts like some kind of melt-o-vision-effect... nice thing again.
The show goes on with a plasma screen, followed by a rotozoomer and a texture
tunnel in blue and white colours. A nice effect is the bumpmapper, giving us a
GFA Basic logo. Sometimes I wonder what is all possible with GFA Basic... since
some years before nobody would have thought that this would be possible... but
also GFA basic demos have some evolution :)
The screen gives way to another effect, this time it's a texture mapped vector
cube, that is flying around on the screen for a while, vanishing and coming back
as a big vector forming the letters "REMO"... But here the performance is quite
on its end since the whole thing slows down a lot, esp. when the thing starts to
give us some melt-o-vision effect...
Finally the demo has reached its end, giving us shortly the credits in white
letters on black background.
Final words... This demo was one of the biggest surprises on the EIL, not only
that it was made by a unknown new comer, not only that it was
done in GFA basic only, nope, it even displaced some other demos
released on the Party. It brings us a quite big load of different
effects, even if they are all quite outdated, but that they're
coded in Basic gives them some points left... The design doesn't
offers much, only a very few transition, not much style on the
colours side, but therefore the strange music matches in some
parts to the kind of the presentation... What to say, a quite
nice demo, not the eye catcher as the winning demos, but in beats
a lot of other releases that were done in the last times...
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originality... 5o % - mostly known effects, but brought in GFA basic!
effex......... 6o % - bumpmap, tunnel, texture mapping, RGB interferences...
visuals....... 45 % - only very few grafix... quite ok textures
musix......... 8o % - very weird soundtrack, but matches to the presentation
design........ 55 % - not much transitions, very "old skoolish"...
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all in one.... 58 % - A quite nice newcomer demo...
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This demo has something, I have to admit... The question is just, what this guy
can do with Assembler and the help of a real band then?!
.tSCc. moondog
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