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"ERGO BIBAMUS" by QUASIMODOS
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system.... Atari 8bit, 32o kb, RGB
size...... ATR-diskimage, 131 kb
credits... Kroger (code)
Glonisz (code)
Raven (gfx)
Morgoth (music)
release... Lato Ludzikow 2oo1-party
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Some days after the release of the last issue of UnderCover, I was highly
motivated to write some articles again. But I was not sure what to write
about, so Moondog helped me a bit by copying me the demo I will review on the
following pages. The production I speak about is from a crew called
QUASIMODOS. They come from Poland and consist of five members: Glonisz
(coder), KAC (coder), Kroger (coder), Morgoth (musician) and Raven (gfxman).
Since the year of their foundation, 1994, they released a lot of demos,
intros, games and tools. If you want to know more about them, please check
out their homepage under
http://www.quasimodos.px.pl/
...before I start to go into detail, I have to admit that I did not test the
production on the original machine. The demo needs 32o kilobytes of RAM and
this is definately too much for my good old 8oo XE that is resting in a
plastic bag one meter away from the place I sit right now. Anyway, there are
some good emulators on "modern machines not being compatible to Atari", and I
testet the demo on maybe the best of those emulators, ATARI 800 WIN Plus 3.0.
This version was launched on March 26th, 2oo2 and can be leeched at
http://www.a800win.atari-area.prv.pl/
After mounting the diskimage with ATARI 800 WIN and starting the emulation,
the screen fades to black. In the lower part of the screen we are being
informed about the name of the demo, ERGO BIBAMUS, and that we are going to
see a "collection of realtime effects" coded from 1996 to 2oo1. As I am
quite sure that only very few people in the Atari scene do have the Latin
proficiency certificate (neither have I!), I had to search for the right
translation of the demo's name. "Ergo bibamus!" means as much us "Let's have
a drink together!" and has its origin in medievil drinking songs, where it
uses to be part of the refrain. (Okay, okay, no more imparting of general
education in this text... :))
So only some seconds later, some kind of main menu appears on the screen.
On the top of the screen, a weird three dimensional figure is displayed
in green colors. It looks like one of these impossible constructions by M.C.
Escher, but not as good as his works (of course!). Below this we can see a
QUASIMODOS-logo, held in three blue colors. Nothing outstanding, but nice
to look at, anyway. The most important thing on this screen is of course the
selector, some plain white 8x8 text, letting us choose between the Trackmo-
part and the Endpart. We choose the Trackmo-part and wait what's happening...
Ahem.
...nothing happens, except for a loader that takes some ages to be done.
Fortunately, the emulator I am using has an option allowing fast loading, so
the job is done within 3o seconds. The loader itself comes along with three
yellow linevector-digits that turn around and counting numbers down from
around 7oo to zero. The screen fades black again and some strange,
newskoolish pokey-music begins to play. I cannot find any melody in here,
but maybe that's the intention of its maker. After all, this music is hard
and loud. Some seconds after, the screen turns to white and a b/w logo of
the crew is displayed. It has a very low resolution, must be 8o x somewhat.
There are also two black wings on the top of the logo. The picture is soon
broken through by a cube, also held in black and white. The picture fades
away and the cube rotates quite fast on the black background. It seems like
they used some gouraud-techniques to fill the surfaces, at least the cube is
shaded. Nothing spectacular though, as it was shown in a lot of other 8bit
demos before.
The cube disappears and a fullscreen-picture is displayed. Good in painting
technique, not outstanding in choice of motive. But form yourself an opinion
by having a look at this:
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