.tHE .sIRIUS .cYBERNETICS .cORPORATION
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HYPER FORCE
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system...... Atari Jaguar
medium...... 2mb cartridge
developper.. Atari/Visual Impact 1995
publisher... Songbird Productions 2oo1
genre....... platform shooter
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Here we have another antic that was digged out by SONGBIRD but I have to say it
right here, they surely shouldn't have done that and left it better in the
trashcan of unfinished gameprojects since thise game isn't a big plus point for
the Jaguar. But more for that later.
The game is a simple go through the levels with your hero, fight against robots
and cyborgs, avoid traps, collect goodies and money. This is presented in the
very typical style like many 16bit games were presented, a left/right/up/down
scroller in the style of "TOTAL RECALL" on the ST or so on. That isn't bad at
all and can make a good figure on higher systems, like the Jaguar or other video
game systems or even the PC as games like "RAYMAN" or "EARTHWORM JIM" can show,
esp. since those games were released at the same time.
Ok, in HYPER FORCE you take over the job of hero equipped with super weapons who
has to find its way through some mines and so on that are fullfilled with robots
and cyborgs and so on, but since I don't got my hands onto the readme I don't
know why, but who is interested in any story in a shot'em'up game, eh?
The game starts with a small intro screen and the style of this one doesn't
makes me anxious to check out the game itself, it is, to be honest, lowest level
of presentation and use of JAG hardware, just a logo with fire effect and some
text, right followed by the credits and the highscore table that offers some
pixeled grafix.
Right after smashing the fire button I found myself back in the game, seeing my
hero surrounded by some cave scenario and it doesn't took too long untill the
first enemies are coming up. Smashing fire button A gives them a bullet, since
our hero can't jump you can press button C and he activates his jetpack and can
fly to higher plattforms. So you can just start your way through the level, the
enemies are coming along as little moving objects, androids, robots, flying
sondes and so on, sometimes just running around, sometimes firing in your
direction... The first weapon you have isn't very powerful and you need to fire
a lot of bullets onto your enemies.
But I really don't want to write more here, the game is so damn bad that I don't
see the point to check it out deeper. Biggest point for critics is the bad tech,
esp. on the grafix and animations side. The grafix itself, the scenario and so
on don't offer much colours, maybe 256, but not much more, esp. the sprites are
quite colourless and to say the truth, I think the game wouldn't be a problem on
the Falcon or even on an Amiga 5oo... Here is nothing on 64bit niveau and if I
remember to games on the SNES, like DONKEY KONG or so on, or even the games I
have mentioned at the beginning, RAYMAN for example, you can imagine why that
game was kicked into the trashcan and not released 1995... Atari surely don't
wanted to demolish the already damaged reputation of the Jaguar more.
Today nobody cares about that anymore and since nearly no new games are coming
up for that machine, it is time to dig out those antics, but I don't like the
fact that so the users are squeezed out, just think that this game will cost
about 8o Euros... And what you get for that money isn't worth much...
Ok, back to the game. The grafix aren't only not much colourful, no, also the
animations aren't state of the art, even in 1995. Your hero doesn't offers a
big range of movements, he can run, use the jetpack, he can hang on cables and
kneel down, as well as he can change the firing direction. The enemies don't
offer more, some nearly no movements, just flying or driving around as compact
sprites. Ok, all the sprites are quite big, but bigger sprites must be better
animated since it looks like there are about 5 animation steps only. Our hero
seems to have a special move, the Moonwalk by our beloved Michael Jackson, and
this is a problem of the animations as well, he walks to slow but the scrolling
is still quite fast... and you now can imagine how it looks like...
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