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UCM 23
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                                HYPER FORCE
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system...... Atari Jaguar

medium...... 2mb cartridge

developper.. Atari/Visual Impact 1995

publisher... Songbird Productions 2oo1

genre....... platform shooter

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Here we have another antic that was digged  out by SONGBIRD but I have to say it
right  here, they surely shouldn't  have done  that and  left it  better  in the
trashcan of unfinished  gameprojects since thise game isn't a big plus point for
the Jaguar. But more for that later.

The game is a simple go through  the levels with your hero, fight against robots
and  cyborgs, avoid traps, collect  goodies and money. This  is presented in the
very  typical style  like many 16bit  games were presented, a left/right/up/down
scroller in the  style of "TOTAL RECALL" on  the ST or so  on. That isn't bad at
all and can make a good figure on higher systems, like the Jaguar or other video
game systems or even the PC as games like "RAYMAN" or "EARTHWORM JIM" can show,
esp. since those games were released at the same time.

Ok, in HYPER FORCE you take over the job of hero equipped with super weapons who
has to find its way through some mines and so on that are fullfilled with robots
and cyborgs and  so on, but since I  don't got my  hands onto the readme I don't
know why, but who is interested in any story in a shot'em'up game, eh?

The game  starts with  a small intro  screen and  the style of  this one doesn't
makes me anxious to check out the game itself, it is, to be honest, lowest level
of presentation and use of  JAG hardware, just a logo with fire effect  and some
text, right followed  by the credits  and the  highscore table  that offers some
pixeled grafix.

Right after smashing the fire  button I found myself back in the game, seeing my
hero  surrounded by some  cave scenario and it doesn't  took too long untill the
first enemies are coming up. Smashing  fire button  A gives them a bullet, since
our hero can't jump you can  press button C and he activates his jetpack and can
fly to higher plattforms. So you  can just start your way through the level, the
enemies  are  coming along  as little  moving  objects, androids, robots, flying
sondes  and so  on, sometimes  just  running  around, sometimes  firing  in your
direction... The first weapon you  have isn't very powerful and you need to fire
a lot of bullets onto your enemies.

But I really don't want to write more here, the game is so damn bad that I don't
see the point to check it out deeper. Biggest point for critics is the bad tech,
esp. on the grafix and  animations side. The  grafix itself, the scenario and so
on don't offer much colours, maybe 256, but not much  more, esp. the sprites are
quite colourless and to say the truth, I think the game wouldn't be a problem on
the Falcon or even on an Amiga 5oo... Here is  nothing on 64bit niveau  and if I
remember to games on  the SNES, like DONKEY KONG or  so on, or  even the games I
have mentioned  at the beginning, RAYMAN for  example, you  can imagine why that
game was kicked  into the trashcan  and not released  1995... Atari surely don't
wanted to demolish the already damaged reputation of the Jaguar more.

Today nobody cares about  that anymore and since nearly  no new games are coming
up for that  machine, it is  time to dig out  those antics, but I don't like the
fact that  so the users  are squeezed out, just  think that  this game will cost
about 8o Euros... And what you get for that money isn't worth much...

Ok, back  to the game. The grafix aren't  only not  much colourful, no, also the
animations  aren't state  of the art, even in 1995. Your  hero doesn't  offers a
big range of movements, he can  run, use  the jetpack, he can hang on cables and
kneel down, as  well  as he  can change the  firing direction. The enemies don't
offer more, some nearly no movements, just  flying or driving around  as compact
sprites. Ok, all  the sprites are  quite big, but  bigger sprites must be better
animated  since it looks  like there are  about 5 animation steps only. Our hero
seems to have  a special move, the  Moonwalk by our beloved Michael Jackson, and
this is a problem of the animations as well, he walks  to slow but the scrolling
is still quite fast... and you now can imagine how it looks like...

As written above, the grafical standard is quite low, and even if the makers have included some small gimmicks, so you see your hero breathing, there are blinking lights and dripping acid and a second scrolling area in the background, all those things don't better up the impression. It still looks like a mediocre homecomputer jump'n'shot... and even the ST offers games with better grafix... maybe with smaller sprites and less colours, but therefore with an better overall impression The sound isn't much better, you get obvious tracked musics and a few sampled fx, sometimes you hear nothing since the fx/sound routines seem to be unstable, it isn't groundbreaking... just very low standard. And the gameplay? Not impressive either, just run around, kill enemies, collect money and goodies, avoid traps, use lifts and find the exit in a special time. The time counter appears only in later stages... The money isn't bad since you can go into a shop after each level where you can buy news weapons, lifes and upgrades for your equipment. The weapons can be changed with button B in the game but take care since the energy for your weapons isn't unlimited... This is one of the few better features of the game that isn't offered by many other games. Yes... there isn't more to talk about here and I was quite bored after I had finished stages one and two. I just saw that the levels are growing quite fast and aren't clearly since of the big sprites you always see only a very limited part of the area on the screen. And running around in the levels, esp. if you're fighting against a time limit and you don't know really where to go, sucks a bit and lowers the motivation to go on. So... enough, I'm off here... before I tell you what I think about the game in the final words I will give you the possibility to check out what SONGBIRD as publisher thinks... Here we go... hold on for a laugh... - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Trans Con is decimating world after world in search of enough resources and wealth to launch an attack against the Terran High Command. The politicians don't want a direct confrontation that might hurt their corporate sponsors. So, the Interstellar Special Forces has been called in to send a lone warrior to eliminate the Trans Con threat. Wanna guess who that warrior is? Hyper Force was developed exclusively for the Atari Jaguar by Visual Impact. The game is a 2D multi-directional action/platform genre in a colorful sci-fi setting. Fight waves of enemy soldiers, security drones, mining robots, fire traps, and more. Collect coins and energy to upgrade your personal arsenal. Find switches and solve puzzles to advance through the game. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Hmmm, exclusively developped for the Jaguar? But never released and the reasons should be clear... Furthermore I doubt that another console producer would have released the game on his system at all... Final words... HYPER FORCE surely wasn't without a reason smashed into the trash by ATARI, even if many Jaguar titles that were released by them, weren't of better quality as this one. But I have to say that this game isn't even for hardcore players a must have item. Only collectors should get their hands on it, if they don't care about the wasted money. Since the Jaguar is more a freakmachine today there surely aren't players around that need to buy every game as real game addicts are using other consoles or computers that are offering a much wider and better range of games. After all this was more or less wasted time and nerves to work on that article.. ___ratings______________________________________________________________________ visuals ..... 35 % - grafix and animations are on 16bit niveau... audio ....... 5o % - some oldschool module sound, fx are ok controls .... 6o % - often a bit tricky, mainly using the jetback idea ........ 3o % - just another plattform shooter motivation .. 2o % - the not even mediocre design kills a lot of fun... ___overall_____39_%_____________________________________________________________ Without any doubt one of the worst games on the Jaguar that was released over the past years... It isn't any bonus for the Jaguar games range... _.tSCc.__________________________________________________________moondog_o9/2k2_
UCM 23