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UCM 23
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                     GAME AND WATCH - LCD GAMES REVIVAL
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system.... ST, STe, Fo3o, STeem!, 512 KB RAM, RGB, VGA

credits... done by Florent Coste, -Atari.Games-, original games by NINTENDO

special... runs only from disk, not from harddrive!

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What the hell is "Game And Watch" you might ask and there is a simple answer for
it, since this is some kind of LCD games series created by Nintendo in the early
eighties and still living  up today  in various versions. You  know those little
plastic things with a few buttons, a small LCD screen and boring games like some
football, tennis and such stuff.

Since those LCD games are still  very popular (at least for the little kids that
didn't got a Gameboy so far) it is some  kind of strange that  someone created a
revival in doing some kind of "LCD games emulator" for the ST. Naa, after all it
isn't  a real emulator, but some  kind of games series, that try to recreate the
games on the Atari computers as original as possible. Those games are created by
a guy called Florent Coste who  was working as games grafix designer in the late
eighties for different french firms on Atari ST. He has created a new label now,
called "ATARI.GAMES" that has the aim to bring those LCD games onto our machine.

So far two  games were created, called "Balls" and "Popeye". The first one  is a
juggling  game (check our review of the Reservoir Gods' game "Double Juggle...")
and the second some "catch the falling things" game. But I want to review both a
bit closer here...

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                                   "BALLS"
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As mentioned above, it is a juggling game and if you have red already the review
of the RESERVOIR GODS game, you're very  close to know what this game looks like
and how it is to play.

But while the RESERVOIR GODS made  some remake of the  game, this frenchie tries
to create the whole game on Atari again. This means on the screen you can see an
image that  shows the  LCD game at  all, with buttons  and the LCD screen in the
middle. Before the game starts, some small intro comes up, giving info about the
game and how to play it. This small intro comes  along in stylish colours and if
you wouldn't  know already  what will follow  you would wait anxiously what will
come next...

At next the game itself comes up. The screen looks quite boring, the only colors
are more or less the ones of the LCD handheld since the game itself runs only in
black & white, antialiased with a few greyscales. The whole situation looks like
this...

Wow, amazing, eh?! Naah, just joking. The game play is quite simple, just press the buttons A and B to make your little guy on the screen move his arms to avoid it that the balls falling down onto the floor since then you have lost. The screen features 2 game levels, one with 2 balls and one with 3. I have say that it seems as the 3 balls game is slowing down a bit, even if there isn't much movement on the screen at all. The 2 balls game is quite fast, at least on the Falcon and so it makes a lot more fun, if you can speak of fun here. The controls are quite simple, while using keyboard, mouse or joystick. All things go... If you have lost you can write an entry in the highscore list that is saveable, nice step. But the game has got some major drawbacks, just as there is no music implemented nor any sound FX, not the smallest beep leaves the speakers. That is quite dull and I don't think that this is only a preview since it is some kind of worse as there was already another game released and so I don't see the point while doing a second if the first isn't finished at all... after all, where the hell should be the problem in adding some music and fx?! And there is more... the game has some sprite errors and so you can't see the balls for a second if they're crossing their routes or you see just one then, while the other appears on another point again, mostly then too far away to can be catched... errr... Last but not least some unpleasent point is the fact that you have the game run from disk. At first I thought the whole thing was corrupted since it runs only on STeem! emulation and as I tried it out on Falcon nothing worked. Ok, after all it works, on Falcon too, but it would be cool to make it run from any directory on harddisk, too. What to say?! In comparison with the Reservoir Gods' "Double Juggle" game this one has lost a lot of ground. It doesn't matter to me if the maker tried to port the game as original as possible. After all the grafix don't break any record and there is no sound at all. On the positive point it is nearly as playable as the Res Gods' game, featuring 2 game modes (not only two 3-balls stages :P ), is quite easy to control and offers a saveable highscore. Since both games run on any ST and up hardware, I have to say that you're better on with the Res Gods' game, forget this crappy LCD game conversion, it has too much drawbacks to stand the fight... -------------------------------------------------------------------------------- "POPEYE" -------------------------------------------------------------------------------- This game isn't just an "avoid the balls from falling down onto the floor" game, but is very close to it. Here you take over the role of Popeye, the spinach eating comic hero. You're staying on a small island surrounded by water and left and right on some rock's two other guys are standing. The left one is always throwing some trash into the sea while the other one tries to hit you. Your aim is to catch all the stuff the guy is throwing, if you will miss three of the items, the game is over. But that isn't the problem at all. If you move too far to left or right, you will fall into the water, that counts as "miss" too, as well as finally if you got a hit from Brutus, the bad ass on the right rock. As you can see, this game features a bit more action as the previous one, but it offers also a bit more, still... The grafix are of better quality, not only in greyscales, but featuring a bit of colour too, not brainblasting, but it makes the screen looking a bit better. The sprites are a bit better looking, much more detailed. The control's are easy as well, as mentioned supporting keyboard, mouse and joystick and last but not least, it saves the highscore table too... To give you an impression, look at this one...
I think now you can imagine best what this game brings onto your monitor... But there are, again, some things that are missing. It's the same as in the 1st game, no music and only running from disk... I don't want to repeat my phrases from above... So what is left? Surely this game is a bit better as the previous one and after all this game hasn't a direct competitor atm, but... is it really as stunning as there has to be created a conversion of this game idea onto the ST or Falcon... I think no, this game is a pure LCD game, since it only does the things such a cheap LCD pocket game can offer, nothing more and it is some kind of disturbing to see the good old ST be fed up with such primitive game ideas as you remember what great games were released in the past on it, even in the public domain... -------------------------------------------------------------------------------- The very last words... This LCD Games Revival "Game & Watch" thingie reminds me hard to the Reservoir Gods' "GODLENES" and "GODBOY" stuff that brought Gameboy and NES games in all their "glory" onto the Falcon, a point I still wonder about. Sure, there are a few great games included, but after all I really wonder about the sense, since all those games don't run as good as on the original systems and after all the Falcon offers enough power to make a clone game that uses the Falcons special techs to it's end... The same goes for this LCD things stuff. We know what the ST is able to do and it is a bit sad to see him suffering under such releases, since it leaves the impression that the author doesn't want to support the ST but overall only wants to remind to the "Game & Watch" series by Nintendo only... This is my point of view, surely several gamers will like those small games, I don't like them... I have to say that I have loaded the Res Gods' juggling game much more often, even if it's whole presentation isn't so much better on the grafix side and in the game play... but this isn't just a one-to-one conversion but brings a bit of rework too, and so it makes a bit more fun... .tSCc. moondog . o4/2k2 --------------------------------------------------------------------------------
UCM 23