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UCM 23
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                                   MEGASTAR
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system...... ST/STe, 512 KB RAM, RGB, Joystick

developper.. ASM Software/Germany

genre....... shot'em'up

release..... o8/2k2

homepage.... http://home.tu-clausthal.de/~ifmar/asmsoftware/megastar.html

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As I red the  headline on  the DHS BBS I was  quite surprised, to see a new game
release for the ST, furthermore  a shot'em'up and last  but not least by someone
who was completely unknown to me so far.

So I leeched  the little file  and checked out what comes along there... It is a
game that was created using the SEUCK, the Shot'em'up Construction Kit, and this
is already the first hit  into my stomach  since so far there weren't much games
created with this tool that you can call a success.

But anyway, I started the  game and was introduced by a titlescreen that doesn't
gives too much away, does its  job but is  far away from  being a rocker  on the
pixels area. There is no title music or something, just  silence. So I connected
my Joystick again (that was  laying around in a box for some time now) and, yes,
the firebutton still works!

After  a short  loading screen  that finally  reveals  the used  SEUCK (here the
version from Palace Software, later it was distributed by Gremlin if I'm right),
you find yourself  back in the game  and the little sprite flying around is your
space fighter. The game seems to play in space... endless widths...

It doesn't tooks  long and the first  waves of enemies are popping up, the first
ones doesn't fire on you, are just flying around too, later on they're appearing
in different waves, every  enemy type comes  up in a special  formation onto the
screen but firing  always in the same  directions, not  on you esp. so the enemy
intelligence isn't that big, or better, not available.
Later on  some "ground stations" (if  this  is possible  in space) are appearing
too, firing bullets  in different directions over the screen in a very high rate
and last but not least there are some in-level bosses as well.

As I mentioned  above, there isn't  something you can call A.I., all enemies are
acting in  a very special  way and after a few  tries you know where you have to
fly to avoid collisions  and to avoid to get into their fire. To be honest, this
isn't a real  drawback here since  it turns out that there are sometimes so many
bullets of the  enemies around  on the screen that  you really have to take care
where you're flying since only one hit is enough to kill your ship. But on other
places it gets a bit boring to see the enemy fighters flying around and ignoring
you at all.

Ok, that's for the game itself, let's take a closer look onto the technics...
The gfx are  on a quite low  level. The sprites aren't eye catching, the colours
aren't a pleasure  as well, it  looks very, very poor, to say the truth. I think
the screenshot reveals all.

Do you see the baddies? On the sound/fx side there isn't much to add too, the sound consists only of a few chip noises of really lowest quality and it reminds hard to some games of 1986 or 1987 or something... beeep, beeep, bep, bep, plush... The rest of the game does its job therefore. It is playable, even if the big ammount of enemy waves on the screen makes it from time to time a bit unfair, so I never matched it to reach a higher level (if there are any). Also the dead by one hit isn't state of the art and reminds me hard to that damn unfair "Raiden" game from Atari. Therefore the controls are ok and doing their job well... Furthermore you have also a two player option included where you are fighting the aliens on one screen together. Last but not least there seems to be no hiscore table included that lowers the motivation to start the game again very much (as the sparse presentation does as well). Before I come to my final words (of destruction, hehe) I want to add that I had a nice chat with the maker on #atariscne lately that opened my eyes about the SEUCK a bit more and I have to admit that this tool makes it hard to create anything precious. The features of the SEUCK are so damn limited that it seems to be more a pain in the ass to create something with it. Since it isn't possible to load in external grafix files as well as to create common gfx files with the build in editor, it is quite hard to create stunning pixels with it, or you have to be a damn masochist who even works with Degas Elite (hehehe) and likes the simple editor functions in SEUCK as well... So the main problem isn't the lack of creativity and skills of the makers but more the lack of features of SEUCK that are responsible of the fact that there weren't resonable games created with SEUCK at all. Final words... MEGASTAR is at one hand one of the very few shot'em'up games for the ST that appeared over the last years at all. But MEGASTAR surely isn't a mega game, the limited features of SEUCK are breaking the neck of this creation right at the beginning. Sound and grafix are of a damn low quality level, but the sound alone is the deepest point in this game at all. The gameplay is ok even if the number of enemy bullets on the screen sometimes and the fact that you're dying with the first hit, makes the game a bit unfair at some moments. The controls are ok but therefore the SEUCK limits are lowering the motivation, besides the bad grafix and sound also the lack of game features like a saveable highscore list or some missing features like power ups in the game itself, aren't making you mad to play it... After all it was a try... the game runs, we had something to check out and that's all... maybe some hardcore gamblers will play it from time to time (as I did) but this doesn't changes anything on the low level quality that makes it unattractive for gamblers. ___ratings______________________________________________________________________ visuals ..... 2o % - Arf... audio ....... 1o % - Bleep, bep, plush... controls .... 8o % - runs well idea ........ 1o % - a shot'em'up game... motivation .. 3o % - sometimes too unfair, gfx/snd quality lowers all! ___overall_____3o_%_____________________________________________________________ After all we will see what the next game by ASM SOFTWARE will bring us since there is something in the pipeline... and after all it just can be better... _.tSCc.__________________________________________________________moondog_o9/2k2_
UCM 23