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.tHE .sIRIUS .cYBERNETICS .cORPORATION


UCM 23
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                  "NETHACK v3.4.o" - new version of the hack'n'slay
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system .... all TOS machines with 2MB or more, 16 colours (RGB, VGA), harddisk

style ..... hack'n'slay

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Yooo, it's quite a while ago that I have  played this game  as it appeared first
for the Falcon and I got a copy of it. So I think there was also a review in one
of the  old issues of UCM, maybe  by my old mate  Lot, but I don't remember yet,
since this is the first new version  of that game  that was released  within the
last 9 years and so I thought it would be good to take a look on it, again...

But at first, what is NETHACK? It's quite simple, an overhead  hack'n'slay game.
The original HACK is one  of the oldest role  playing games in gaming history at
all. It exists on many  machines, so also on  the ST/Falcon/TT and  this version
called NETHACK is the first that offers more than just ASCII grafix. Furthermore
you have an intelligent menu and  window system and you  can play the  game with
mouse or alternative only via keyboard (as it was in the classical HACK).

So I wont spent too much words here, but take a closer look onto it.

After  starting the game (it is better to use a high resolution with 16 colours,
and things like Screenblaster or BlowUp will better up the situation a lot more)
you get a welcome screen and you have to type in your name. At next, and this is
new  in  comparison with  the '93 version  of NETHACK, the  game offers  you the
possibility to create a character by your own OR to create a random hero for you
that is  surely the less attractive  one for classical  players but  maybe a new
challenge for hardcore players.

Here some short hint for ST users, as said, the game runs also in ST Low, but be
sure that it doesn't looks good there, since it runs under GEM 3 windows are put
onto the screen... The main  window, showing  the playfield  can be scrolled up/
down  and left/right, but on  the state and info  windows you have work in parts
with very small fonts and I doubt that it is a fine thing under RGB. Furthermore
the menu's are smashed close together and sometimes  the screen looks a bit like
screwed up, so don't take this review too serious for your machines since I have
tested  it on  Falcon/VGA/16*8oo*6oo... not to  forget that you  urgently need a
harddrive and a HD floppy as well, a HD floppy since the packed file is over 1MB
in size and the harddrive since even if you matched it  with exe packers to make
the files matching onto your disk, the loading times will be awfully slow!
Sorry for you all, the only way to pass some of the problems could be to convert
the  grafix files (IMG) to 4 or 2 colours to let it run in higher resolutions on
your ST... or  you have to buy a grafix card (yurk...), as well as a accelerator
(aargh...)... Or, much better, don't try the game at all (sorry...).

In ST Low Res the game looks like this... Therefore you can chose between 13 different classes, just as the usual knights, rogues and monks as well as also some archeologists, quite crazy. As this game features only a "one-man-party" the game starts right after you have defined your character if it has to be male/female or orc/human/dwarf/elf/gnome, it just depends on the hero you select (such as a caveman can be human/dwarf/gnome/orc and a barbarian only human or orc). At this point another difference to the old version pops up since you have now one class more as well as some classes changed, so the elf isn't available now but therefore the monk and the priest. While chosing your character you should keep in mind that all of them have some special skills and if you like it to run around as killing machine, you should take the ORC since he has the advantage against the DWARF that he's resistant against poison, but therefore he isn't very clever and mostly will find traps only if he already stumbled into one. Every hero you chose has furthermore a special equipment, the TOURIST uses his photo camera to flash up the monsters while the BARBAR uses rough powers and metal weapons... NETHACK is in the following fact quite different to usual role players since it always creates a new dungeon, many levels deep. You will never play the same one again and so also rooms, dungeons, traps and monsters always differ a lot. But here lays also a big problem since the quite limited save option makes very big problems for players that are willing to save their position, but later for that more... A thing that didn't changed from the former version is the grafix side, the game uses the known little grafix, without much animations and so on. It looks a bit dull in high resolutions, but if you would see the little monsters and items in original size, you would be happy to see them not :) Btw. some of the grafix are ripped from the game "ROGUE" from EPYX that was released in the late eighties for the ST, that is some kind of a grafical predecessor of NETHACK since it uses also the window environment... but as mentioned above, it suffers under the very limited grafical abilities of the ST. But back to the game itself... After you have chosen your character you will find yourself back in level one of a dungeon system with 2o or more levels. You can just see the things that you could see if you would stay there and while you are moving around you can explore more and more parts of the level and your aim is to find the way to the next one and so on, finally to find some amulet or something. While running around and exploring the rooms and dungeons it depends on the character how fast you can find out more, just you're stumbling into a trap, to find a hidden door or to find out that a big stone is blocking your way and you are moving him. From time to time some monsters are coming up, some are running afterwards you and some don't take notice, but you should kill them anyway since every kill brings experience points :) A -short- list of monsters that may appear on your way through the dungeons will follow at the end of this article. Ofcourse the game features not only deep dungeons and monsters, nope, also some shops are around where you can buy and sell different items, there are some kind of role playing game supermarkets, that dealing with everything as well as some specialised shops for potions or weapons. Furthermore there are some magic fountains or places to pray to some gods. About the fountains you just can find out what kind of water they have while drinking something, sometimes you're just a bit refreshed and sometimes you will get healing. To pray is another way to gain some power, if your godess is satisfied with the things you did, you will maybe get some power back, if not, you will see :) On the way through the dungeons you will stumble over several items like gems, potions, weapons, armours and several other items. It is always very usefull to collect the food laying around since your character needs it to survive the game too, if you're going hungry it's time to eat, if you ignore it, or you don't have food on the hand, your hero will go weak, loose hitpoints and finally will die. If you collect eggs, eat them fast since they're very perishable. And if you need hardly food, you can try to eat the corpse of the latest monster you killed. Here you will get some bonus if you're an orc since the corpses are most rotten and you wont suffer too much then, just getting a bit confused or even a bit unconcious, other guys that aren't poison resistable could die. Another problem comes up with other things you will find and so the orc offers a drawback too since he isn't very clever and can't read the scrolls he finds and so it is always a bit unsave to drink some potions since as orc you will have problems to find out what you're going to drink then... But not only the potions can have negative effects. So the armours, weapons, rings and amulets can have them too... Not every armour will protect you and not every shoe will help you while running around. The problem is the following, the most armours and weapons that are laying around in the dungeons are worthless, the best items you can get for a lot of money at the shops or by killing a good monster. But here it can be that you will get a cursed weapon or armour and they will make surely some problems to you. So some of them are lowering your armour points, there are rings around that will make your body change into some animal or monster within special times always causing that you're loosing all weapons and items, others like floating shoes will make it impossible to get back onto the floor and so you can't go downstairs to the next level, can't get things that are laying on the ground and so on. This can be very demotivating since you mainly only get informed if you're a specialised guy (like magician or so) or if you are already wearing the cursed items and then you can't remove them anymore. But LOT gave a hint in his old review of NETHACK I wont leave out here. A good possibility to find out what you're wearing and having in your pockets is to leave the game with saving it since so the computer MUST give you all the info about the things you collected. And as we're speaking about hints, the save option is the dullest I ever saw in a role playing game. So you always can only save the game while leaving it, and this only once. If you're dying the save game will be deleted automatically! That sucks a lot and the only way to avoid this is to copy the savegame into another folder to get it back if needed. It isn't a comfortable procedure, but it works and saves the motivation to start the game again. And as we're on the run for hints, here are a few more. If you're in a shop and you took something the shop owner offers, you can't leave the shop untill you've paid the price. If you think now "Hey, I'm a barbarian, let's squeeze his head out..." forget it, you can't kill shop owners, they will kill YOU, everytime! I never matched it, even as level 1o fighter, to kill any shop owner... Another thing to mention, in later levels there are areas where watchmen are running around. Avoid it to slaughter monsters if they're in sight since they're hunting you, calling their colleagues from the whole level and an escape isn't easy then. It can also be that there are some rooms that are occupied by some guys that are calling for the watchmen too, if you're entering their room. So if you're exploring a level where you can see some watchmen running around, take care about the things you're doing! But ehh, I wont give you too much hints here since I wont make it too easy for you to step deeper into the world of NETHACK and you should make your very own experiences, maybe you're going other ways, dunno, but this game gives so many different ways in solving it that hints aren't really universal. Ok, It seems as I have lost the thread in this review and I think it's better to cut it off here... Final words... Apart from the problems to leave the game run on a simple ST it is a game that should make the teeth of hack'n'slay gamblers dripping. Stunning grafix and sound are a foreign word here and apart from the fact that there is no sound at all, very sparse, even on ST niveau. But therefore the game matches it to attract by its nearly endless play modes, hardcore slayers will find new dungeons every time and hundreds of monthers to kill, there are tons of items to collect and try out and many levels to explore. Because of the lack of grafix the atmosphere isn't the best and far away from 3D role players, but in some way it still is big enough to bound you on your machine for hours and days. Biggest drawback apart from the low gfx/snd use is the horrible save option but with our hints above it wont be that hard I hope... ___ratings______________________________________________________________________ visuals ..... 2o % - ST low, extremely small sprites, oooould school audio ....... oo % - errr. nothing? controls .... 9o % - with mouse or keyboard, window systems idea ........ 4o % - a hack'n'slay motivation .. 8o % - very deep dungeons to explore, dungeon generator ___overall_____46_%_____________________________________________________________ Sure, not much points here, but we're writing the year of 2oo2 where you can't win any flowers pot with such grafix and missing sound... At last the announced monster list... far from being completed! At next here comes a list of the many, many monsters I met during my fight as barbarian as I reached level 9 of the dungeons... * - means very easy to kill ** - means no problem if you're a skilled fighter with, level 5 or higher *** - don't try this, it even kills very skilled fighters! Acid Blob - * ... Easy to kill, but damages you while dying! Bat - * Blue Jelly - *** ... Don't attack them, they will freeze you to death! Bugbear - ** Cave Spider - ** Centipede - * Coyote - * Crocodile - ** Dingo - ** Dwarf - ** ... Mostly peaceful if you don't attack them! Dwarf Zombie - ** Elf Zombie - *** ... Can be killed, but take care! Fire Ant - ** ... very dangerous, kills also other monsters! Floating Eye - *** ... If you don't attack them, they stay peaceful! Fog Cloud - * ... Not very dangerous, but difficult to destroy! Fox - * Gargoyle - *** ... Can be killed, but you have to be a good fighter! Garter Snake - * ... Easy to kill, but they often appear in groups! Gas Spore - * ... Easy to destroy, but beware of the gas cloud! Gecko - * Ghoul - ** Giant Ant - ** Giant Bat - ** Giant Beetle - ** Giant Rat - ** Gnome - ** ... they're using distance weapons very often! Gnome Lord - ** Gnome Zombie - * Gnomish Wizard - *** ... Curses you, you can kill him, but be careful! Golden Naga Hatchling - ** Green Mold - * Grid Bug - * Guardian Naga Hatchling - ** Hobbit - * ... Beware if they're going angry! sometimes peaceful Hobgoblin - ** ... Using distance weapons very often! Homunculus - *** ... You can kill it, but be very careful! Housecat - * Human Zombie - ** Iguana - ** ... Sometimes they run away in a longer fight! Imp - *** ... This small enemy makes bad jokes while killing you! Jackal - * Jaguar - *** ... Can be killed, but hard even for level 8/9 fighters Kitten - * Kobold - * Kobold Lord - ** Kobold Mummy - ** Kobold Shaman - ** ... Will try to curse you or to burn your brain! Kobold Zombie - ** Large Kobold - ** Leather Golem - ** Lichen - * Manes - ** Mimic - *** ... Beware! They kill even level 1o fighters! Monkey - * ... Easy to kill, but they steel your stuff! Newt - * Orc Mummie - ** Owlbear - *** ... Takes a hard fight! Paper Golem - * Pony - ** Quasit - *** ... Can be killed but take care! Quivering Blob - * Rabid Rat - ** Raven - * Red Mold - * Rock Mole - *** ... Hard to kill, eats stone and metal! Rock Piercer - ** ... Not very dangerous but hard to kill! Rope Golem - ** Rothe - ** ... It goes hard if they appear in hordes! Shrieker - * Soldier Ant - ** Spotted Jelly - ** Straw Golem - ** Tengen - ** Vampire Bat - ** Violet Fungus - ** Watchmen - ** ... better don't attack them... Watchmen Captain - *** ... Be aware! Werejackal - ** Wererat - ** White Unicorn - *** ... Mainly peaceful, make a bow around them! Wolf - *** ... You can kill them, but be careful! Woodland Elf - ** ... Fights over distance! Double shooting speed! Yellow Light - * ... Easy to kill but let you stay blind for a while! Yellow Mold - * _.tSCc.__________________________________________________________moondog_o8/2k2_
UCM 23