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"NETHACK v3.4.o" - new version of the hack'n'slay
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system .... all TOS machines with 2MB or more, 16 colours (RGB, VGA), harddisk
style ..... hack'n'slay
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Yooo, it's quite a while ago that I have played this game as it appeared first
for the Falcon and I got a copy of it. So I think there was also a review in one
of the old issues of UCM, maybe by my old mate Lot, but I don't remember yet,
since this is the first new version of that game that was released within the
last 9 years and so I thought it would be good to take a look on it, again...
But at first, what is NETHACK? It's quite simple, an overhead hack'n'slay game.
The original HACK is one of the oldest role playing games in gaming history at
all. It exists on many machines, so also on the ST/Falcon/TT and this version
called NETHACK is the first that offers more than just ASCII grafix. Furthermore
you have an intelligent menu and window system and you can play the game with
mouse or alternative only via keyboard (as it was in the classical HACK).
So I wont spent too much words here, but take a closer look onto it.
After starting the game (it is better to use a high resolution with 16 colours,
and things like Screenblaster or BlowUp will better up the situation a lot more)
you get a welcome screen and you have to type in your name. At next, and this is
new in comparison with the '93 version of NETHACK, the game offers you the
possibility to create a character by your own OR to create a random hero for you
that is surely the less attractive one for classical players but maybe a new
challenge for hardcore players.
Here some short hint for ST users, as said, the game runs also in ST Low, but be
sure that it doesn't looks good there, since it runs under GEM 3 windows are put
onto the screen... The main window, showing the playfield can be scrolled up/
down and left/right, but on the state and info windows you have work in parts
with very small fonts and I doubt that it is a fine thing under RGB. Furthermore
the menu's are smashed close together and sometimes the screen looks a bit like
screwed up, so don't take this review too serious for your machines since I have
tested it on Falcon/VGA/16*8oo*6oo... not to forget that you urgently need a
harddrive and a HD floppy as well, a HD floppy since the packed file is over 1MB
in size and the harddrive since even if you matched it with exe packers to make
the files matching onto your disk, the loading times will be awfully slow!
Sorry for you all, the only way to pass some of the problems could be to convert
the grafix files (IMG) to 4 or 2 colours to let it run in higher resolutions on
your ST... or you have to buy a grafix card (yurk...), as well as a accelerator
(aargh...)... Or, much better, don't try the game at all (sorry...).
In ST Low Res the game looks like this...
Therefore you can chose between 13 different classes, just as the usual knights,
rogues and monks as well as also some archeologists, quite crazy. As this game
features only a "one-man-party" the game starts right after you have defined
your character if it has to be male/female or orc/human/dwarf/elf/gnome, it just
depends on the hero you select (such as a caveman can be human/dwarf/gnome/orc
and a barbarian only human or orc).
At this point another difference to the old version pops up since you have now
one class more as well as some classes changed, so the elf isn't available now
but therefore the monk and the priest.
While chosing your character you should keep in mind that all of them have some
special skills and if you like it to run around as killing machine, you should
take the ORC since he has the advantage against the DWARF that he's resistant
against poison, but therefore he isn't very clever and mostly will find traps
only if he already stumbled into one. Every hero you chose has furthermore a
special equipment, the TOURIST uses his photo camera to flash up the monsters
while the BARBAR uses rough powers and metal weapons...
NETHACK is in the following fact quite different to usual role players since it
always creates a new dungeon, many levels deep. You will never play the same one
again and so also rooms, dungeons, traps and monsters always differ a lot. But
here lays also a big problem since the quite limited save option makes very big
problems for players that are willing to save their position, but later for that
more...
A thing that didn't changed from the former version is the grafix side, the game
uses the known little grafix, without much animations and so on. It looks a bit
dull in high resolutions, but if you would see the little monsters and items in
original size, you would be happy to see them not :) Btw. some of the grafix are
ripped from the game "ROGUE" from EPYX that was released in the late eighties
for the ST, that is some kind of a grafical predecessor of NETHACK since it uses
also the window environment... but as mentioned above, it suffers under the very
limited grafical abilities of the ST.
But back to the game itself... After you have chosen your character you will
find yourself back in level one of a dungeon system with 2o or more levels. You
can just see the things that you could see if you would stay there and while you
are moving around you can explore more and more parts of the level and your aim
is to find the way to the next one and so on, finally to find some amulet or
something.
While running around and exploring the rooms and dungeons it depends on the
character how fast you can find out more, just you're stumbling into a trap, to
find a hidden door or to find out that a big stone is blocking your way and you
are moving him. From time to time some monsters are coming up, some are running
afterwards you and some don't take notice, but you should kill them anyway since
every kill brings experience points :)
A -short- list of monsters that may appear on your way through the dungeons will
follow at the end of this article.
Ofcourse the game features not only deep dungeons and monsters, nope, also some
shops are around where you can buy and sell different items, there are some kind
of role playing game supermarkets, that dealing with everything as well as some
specialised shops for potions or weapons. Furthermore there are some magic
fountains or places to pray to some gods. About the fountains you just can find
out what kind of water they have while drinking something, sometimes you're just
a bit refreshed and sometimes you will get healing.
To pray is another way to gain some power, if your godess is satisfied with the
things you did, you will maybe get some power back, if not, you will see :)
On the way through the dungeons you will stumble over several items like gems,
potions, weapons, armours and several other items. It is always very usefull to
collect the food laying around since your character needs it to survive the game
too, if you're going hungry it's time to eat, if you ignore it, or you don't
have food on the hand, your hero will go weak, loose hitpoints and finally will
die. If you collect eggs, eat them fast since they're very perishable. And if
you need hardly food, you can try to eat the corpse of the latest monster you
killed. Here you will get some bonus if you're an orc since the corpses are most
rotten and you wont suffer too much then, just getting a bit confused or even a
bit unconcious, other guys that aren't poison resistable could die.
Another problem comes up with other things you will find and so the orc offers a
drawback too since he isn't very clever and can't read the scrolls he finds and
so it is always a bit unsave to drink some potions since as orc you will have
problems to find out what you're going to drink then...
But not only the potions can have negative effects. So the armours, weapons,
rings and amulets can have them too... Not every armour will protect you and not
every shoe will help you while running around. The problem is the following, the
most armours and weapons that are laying around in the dungeons are worthless,
the best items you can get for a lot of money at the shops or by killing a good
monster. But here it can be that you will get a cursed weapon or armour and they
will make surely some problems to you. So some of them are lowering your armour
points, there are rings around that will make your body change into some animal
or monster within special times always causing that you're loosing all weapons
and items, others like floating shoes will make it impossible to get back onto
the floor and so you can't go downstairs to the next level, can't get things
that are laying on the ground and so on. This can be very demotivating since you
mainly only get informed if you're a specialised guy (like magician or so) or if
you are already wearing the cursed items and then you can't remove them anymore.
But LOT gave a hint in his old review of NETHACK I wont leave out here. A good
possibility to find out what you're wearing and having in your pockets is to
leave the game with saving it since so the computer MUST give you all the info
about the things you collected.
And as we're speaking about hints, the save option is the dullest I ever saw in
a role playing game. So you always can only save the game while leaving it, and
this only once. If you're dying the save game will be deleted automatically!
That sucks a lot and the only way to avoid this is to copy the savegame into
another folder to get it back if needed. It isn't a comfortable procedure, but
it works and saves the motivation to start the game again.
And as we're on the run for hints, here are a few more. If you're in a shop and
you took something the shop owner offers, you can't leave the shop untill you've
paid the price. If you think now "Hey, I'm a barbarian, let's squeeze his head
out..." forget it, you can't kill shop owners, they will kill YOU, everytime!
I never matched it, even as level 1o fighter, to kill any shop owner...
Another thing to mention, in later levels there are areas where watchmen are
running around. Avoid it to slaughter monsters if they're in sight since they're
hunting you, calling their colleagues from the whole level and an escape isn't
easy then. It can also be that there are some rooms that are occupied by some
guys that are calling for the watchmen too, if you're entering their room. So if
you're exploring a level where you can see some watchmen running around, take
care about the things you're doing!
But ehh, I wont give you too much hints here since I wont make it too easy for
you to step deeper into the world of NETHACK and you should make your very own
experiences, maybe you're going other ways, dunno, but this game gives so many
different ways in solving it that hints aren't really universal.
Ok, It seems as I have lost the thread in this review and I think it's better to
cut it off here...
Final words... Apart from the problems to leave the game run on a simple ST it
is a game that should make the teeth of hack'n'slay gamblers
dripping. Stunning grafix and sound are a foreign word here and
apart from the fact that there is no sound at all, very sparse,
even on ST niveau. But therefore the game matches it to attract
by its nearly endless play modes, hardcore slayers will find new
dungeons every time and hundreds of monthers to kill, there are
tons of items to collect and try out and many levels to explore.
Because of the lack of grafix the atmosphere isn't the best and
far away from 3D role players, but in some way it still is big
enough to bound you on your machine for hours and days. Biggest
drawback apart from the low gfx/snd use is the horrible save
option but with our hints above it wont be that hard I hope...
___ratings______________________________________________________________________
visuals ..... 2o % - ST low, extremely small sprites, oooould school
audio ....... oo % - errr. nothing?
controls .... 9o % - with mouse or keyboard, window systems
idea ........ 4o % - a hack'n'slay
motivation .. 8o % - very deep dungeons to explore, dungeon generator
___overall_____46_%_____________________________________________________________
Sure, not much points here, but we're writing the year of 2oo2 where you can't
win any flowers pot with such grafix and missing sound...
At last the announced monster list... far from being completed!
At next here comes a list of the many, many monsters I met during my fight as
barbarian as I reached level 9 of the dungeons...
* - means very easy to kill
** - means no problem if you're a skilled fighter with, level 5 or higher
*** - don't try this, it even kills very skilled fighters!
Acid Blob - * ... Easy to kill, but damages you while dying!
Bat - *
Blue Jelly - *** ... Don't attack them, they will freeze you to death!
Bugbear - **
Cave Spider - **
Centipede - *
Coyote - *
Crocodile - **
Dingo - **
Dwarf - ** ... Mostly peaceful if you don't attack them!
Dwarf Zombie - **
Elf Zombie - *** ... Can be killed, but take care!
Fire Ant - ** ... very dangerous, kills also other monsters!
Floating Eye - *** ... If you don't attack them, they stay peaceful!
Fog Cloud - * ... Not very dangerous, but difficult to destroy!
Fox - *
Gargoyle - *** ... Can be killed, but you have to be a good fighter!
Garter Snake - * ... Easy to kill, but they often appear in groups!
Gas Spore - * ... Easy to destroy, but beware of the gas cloud!
Gecko - *
Ghoul - **
Giant Ant - **
Giant Bat - **
Giant Beetle - **
Giant Rat - **
Gnome - ** ... they're using distance weapons very often!
Gnome Lord - **
Gnome Zombie - *
Gnomish Wizard - *** ... Curses you, you can kill him, but be careful!
Golden Naga Hatchling - **
Green Mold - *
Grid Bug - *
Guardian Naga Hatchling - **
Hobbit - * ... Beware if they're going angry! sometimes peaceful
Hobgoblin - ** ... Using distance weapons very often!
Homunculus - *** ... You can kill it, but be very careful!
Housecat - *
Human Zombie - **
Iguana - ** ... Sometimes they run away in a longer fight!
Imp - *** ... This small enemy makes bad jokes while killing you!
Jackal - *
Jaguar - *** ... Can be killed, but hard even for level 8/9 fighters
Kitten - *
Kobold - *
Kobold Lord - **
Kobold Mummy - **
Kobold Shaman - ** ... Will try to curse you or to burn your brain!
Kobold Zombie - **
Large Kobold - **
Leather Golem - **
Lichen - *
Manes - **
Mimic - *** ... Beware! They kill even level 1o fighters!
Monkey - * ... Easy to kill, but they steel your stuff!
Newt - *
Orc Mummie - **
Owlbear - *** ... Takes a hard fight!
Paper Golem - *
Pony - **
Quasit - *** ... Can be killed but take care!
Quivering Blob - *
Rabid Rat - **
Raven - *
Red Mold - *
Rock Mole - *** ... Hard to kill, eats stone and metal!
Rock Piercer - ** ... Not very dangerous but hard to kill!
Rope Golem - **
Rothe - ** ... It goes hard if they appear in hordes!
Shrieker - *
Soldier Ant - **
Spotted Jelly - **
Straw Golem - **
Tengen - **
Vampire Bat - **
Violet Fungus - **
Watchmen - ** ... better don't attack them...
Watchmen Captain - *** ... Be aware!
Werejackal - **
Wererat - **
White Unicorn - *** ... Mainly peaceful, make a bow around them!
Wolf - *** ... You can kill them, but be careful!
Woodland Elf - ** ... Fights over distance! Double shooting speed!
Yellow Light - * ... Easy to kill but let you stay blind for a while!
Yellow Mold - *
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