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UCM 23
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                             PHASE ZERO PREVIEW
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system.... Atari Jaguar module

publisher. Songbird Productions / Hyper Image - 1994-2oo2

players... 1

genre..... 3d shot'em'up

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Besides a lot  of other  interesting stuff  FLASH brought  a lot of  rare Jaguar
games to the Unconventional Party and so I don't want to hide the stuff I saw at
his  machines. One game, that  impressed me much  is this one, PHASE ZERO, which
comes along as playable demo version on module.

PHASE ZERO is a futuristic 3d shot'em'up, a bit like CYBERMORPH, but only a bit,
since it is a lot better. So it  features a mix out of  gouraudshaded landscapes
and bitmapped objects, coming along with nice light effects that makes the whole
appearance very impressive, at least for a Jaguar game.

Anyway, this game  was developped  many years  back and wasn't  finished like so
many other games for the Jaguar. But today, as more and  more games and previews
are popping up  again, CARL FORHAN from SONGBIRD  digged it out and announced to
finish the game.

SONGBIRD  itself took over  the rights and  released this  playable preview that
contains about 6 levels and I think this is reason enough to  take a closer look
onto it, since it's  more than a running  demo but a full game. Ok, enough words
lost, lets take a closer look!

The title screen... PHASE ZERO is a futuristic shot'em'up, you have your hover craft or something, at least it seems as it can't fly (without a manual it is hard to find out) but you are not fighting in the endless space but on the ground of some planet that reminds hard to the earth. There you're moving around with your vehicle and you have to fullfill missions that are given in the briefings, usually you have to search for something, like ship wrecks, navigation points and so on, furthermore you've to destroy all enemies that are coming along your way or even enemy objects like tanks and so on. Therefore your ship is equipped with a powerful doubled blaster, a radar system that helps you to navigate in the quite big world of the single levels and shows you incoming enemies. It helps to navigate in the way as it shows when you have to turn your direction to find your goal with small route signs right and left at the screen. Other displays are speed, the power of your shields (you have a doubled shield into all directions and the display shows what part of the shield is most damaged), as well as it shows how many enemies are left on the level. This is a bit special since if you're a good fighter and you have your ship under heavy control, you can move your ship in a battle in a direction where the shield is not as damaged as the front shield usually is, just to catch the enemies' shots with a better saved side of your ship... what aren't you doing all to survive :) And as we're speaking about controls, after some mins you have got the trick and they aren't very complicated either. There is just right/left, accelerate and fire, ofcourse. So you can concentrate onto the game completely. So lets battle! The first mission is described to find some ship wreck and Commander Ripley (hu, where have I heard that name before?) Ok, after a short status screen (surely just used as loader screen, where you can see the single sections of your ship or vehicle or whatever) you're dropped onto the ground of the planet. And what should I say?! The first impression is marvellous! This first level is called wastelands and so it looks a bit like some desert. In the near distance there are some trees and columns of some greece temple ruin or something, right nearby a hill. The landscape is completely gouraud shaded while the objects appearing as bitmap grafix. And while I'm "staying" there, impressed by the landscape, I realised that my radar got something and my target is already going to be locked. So something must be in that oasis, and firing a few bullets into it doesn't sets only the trees on fire, no, also an enemies' spaceship or what ever jumps out of the small oasis and opens the fire on you... blam, blam...
Burning the fields, eh, trees! I was a bit shocked but as I recovered the fire button on the Jagpad I fired back and after a few hits the enemy explodes in a big pixel explosion, followed by a lightning circle that enlightens the surroundings a bit. Cool effect! Unfortunately here the engine shows some drawbacks... as written above, the engine combines gouraud shaded landscapes with bitmapped objects, this brings the problem that those objects can't be zoomed in from farer distance and so not only the trees appearing with a splash onto the screen, no, also the enemies are, even if the target is locked, appearing very close to your ship and if there are more of them around, you have to move backwards fast to avoid it to jump into their crossfire... Btw, right here a few tips, so you really should try to avoid it to go into a head-to-head battle, since your front shield will not hold very long. Also to go into combat with two or even more enemy ships at once should be avoided since the intelligence of them isn't that bad and they're going nearly everytime to fight from different directions and this can be very dangerous if you're trapped between some walls of sand. The best way is always to search the long direction fight and if the enemies are going to follow you, move always backwards to hold the distance or you wont survive very long. Another tip is that you mustn't kill every enemy on the level, you can or better you could, but you wont survive since 3o enemies or more are too much for your shields and so it's better to leave them behind and to follow only your mission briefings... When you have fullfilled your mission, you're coming back to the menu screen, giving you the possibility to save the game and to go on then. The second mission starts on a level that features now also water and so the whole scenery is looking much more interesting, also clouds are appearing on the screen and this looks quite cool when you're finding the way up to the hills to watch them from above. Anyway, I wont write much more here, since your job is the same, just find the wreck of a spaceship or something, and in the next level it is a mountains scenario, that is going to be more complicated since some of the enemies are located up on the hills and are firing down on you and, as it is normal on higher levels, the enemies are appearing in real swarms, mostly in groups of three ones and in the small canyons they're hard to fight, the best but a quite dangerous way is to break through the enemies lines in fullspeed and to turn back then to go into the battle on a bigger place where you can draw back if there is a need since in the small canyons it can be that you're going into some corner and you can't escape anymore... and then you're exploding in a red fading screen... What to say more? Yeps, I forgot the sound! In the intro and the menu's there is a technoing stomping soundtrack, in the game itself you have only fx, from the blaster, from your hovercraft, explosions and so on. As mentioned above, the controls via Jaguar pad are very good and the game is also for not so big joypad fanatics easy to control and that makes this game much more interesting since you don't need to study some books or put some layouts onto the pad, it's realised in the easiest possible way and that turns the motivation much more on. Yes, the motivation. Alone the game engine brought me again and again to the point to start that game, even if I needed quite long untill I finished the first level (I didn't red the briefings carefully... ;) It always impressed me that much and so the frustration to die after 6 or 7 killed enemies was always on a quite low level. But the motivation will get a big kick if you finished mission one to see the new surroundings in mission 2! Yes, alone the fact that the levels are different styled are making the game so damn absorbing that it isn't easy to switch of the Jaguar for a break since you always want to see the next level... And I think that is what a good game should be. It shouldn't bore you to death with its styling or game construction, it should always offer you more and more to hold you on the screen. It should be easy to play but without getting a bit too childish and never reach a high frustration level. And that are points that are fullfilled to the edge by PHASE ZERO! So, at last I haven't more to say here and want to come to the... final words... PHASE ZEROš isn't a bad game, no, furthermore it is one of the best games around, that were released in the last time. It offers technics that show off the Jaguars capabilities, it's incredible fast and smoth, the control's are quite easy, the levels are very atmospheric, it makes fun to play and since this demo version contains several levels it gives a good impression of the things to come if the game will be finished somewhen... If you're a JAG fanatic and shot'em'up fan, just try to get it, even that demo version and watch out for the final one... _ratings________________________________________________________________________ grafix ...... 9o % - the game engine truely rocks! bitmaps bring some drawbacks sound/fx .... 65 % - too less attractive in the game itself control ..... 1oo % - in my eyes not better to solve... gameplay .... 5o % - quite odd idea, shot'em'up, follow the missions... motivation .. 9o % - curious onto the next level, great game design, controls! -------------------------------------------------------------------------------- overall ..... 79 % - maybe the best 3d shooter on the Jaguar? -------------------------------------------------------------------------------- Let's hope to see a final version somewhen since this game could be a state-of- the art title on the Jaguar... After all, if you see when the development has started it is so bad that the game didn't made it in the time it was scheduled for... _.tSCc.__________________________________________________________moondog_o9/2k2_
UCM 23