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PHASE ZERO PREVIEW
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system.... Atari Jaguar module
publisher. Songbird Productions / Hyper Image - 1994-2oo2
players... 1
genre..... 3d shot'em'up
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Besides a lot of other interesting stuff FLASH brought a lot of rare Jaguar
games to the Unconventional Party and so I don't want to hide the stuff I saw at
his machines. One game, that impressed me much is this one, PHASE ZERO, which
comes along as playable demo version on module.
PHASE ZERO is a futuristic 3d shot'em'up, a bit like CYBERMORPH, but only a bit,
since it is a lot better. So it features a mix out of gouraudshaded landscapes
and bitmapped objects, coming along with nice light effects that makes the whole
appearance very impressive, at least for a Jaguar game.
Anyway, this game was developped many years back and wasn't finished like so
many other games for the Jaguar. But today, as more and more games and previews
are popping up again, CARL FORHAN from SONGBIRD digged it out and announced to
finish the game.
SONGBIRD itself took over the rights and released this playable preview that
contains about 6 levels and I think this is reason enough to take a closer look
onto it, since it's more than a running demo but a full game. Ok, enough words
lost, lets take a closer look!
The title screen...
PHASE ZERO is a futuristic shot'em'up, you have your hover craft or something,
at least it seems as it can't fly (without a manual it is hard to find out) but
you are not fighting in the endless space but on the ground of some planet that
reminds hard to the earth. There you're moving around with your vehicle and you
have to fullfill missions that are given in the briefings, usually you have to
search for something, like ship wrecks, navigation points and so on, furthermore
you've to destroy all enemies that are coming along your way or even enemy
objects like tanks and so on.
Therefore your ship is equipped with a powerful doubled blaster, a radar system
that helps you to navigate in the quite big world of the single levels and shows
you incoming enemies. It helps to navigate in the way as it shows when you have
to turn your direction to find your goal with small route signs right and left
at the screen.
Other displays are speed, the power of your shields (you have a doubled shield
into all directions and the display shows what part of the shield is most
damaged), as well as it shows how many enemies are left on the level. This is a
bit special since if you're a good fighter and you have your ship under heavy
control, you can move your ship in a battle in a direction where the shield is
not as damaged as the front shield usually is, just to catch the enemies' shots
with a better saved side of your ship... what aren't you doing all to survive :)
And as we're speaking about controls, after some mins you have got the trick and
they aren't very complicated either. There is just right/left, accelerate and
fire, ofcourse. So you can concentrate onto the game completely. So lets battle!
The first mission is described to find some ship wreck and Commander Ripley (hu,
where have I heard that name before?) Ok, after a short status screen (surely
just used as loader screen, where you can see the single sections of your ship
or vehicle or whatever) you're dropped onto the ground of the planet.
And what should I say?! The first impression is marvellous! This first level is
called wastelands and so it looks a bit like some desert. In the near distance
there are some trees and columns of some greece temple ruin or something, right
nearby a hill. The landscape is completely gouraud shaded while the objects
appearing as bitmap grafix. And while I'm "staying" there, impressed by the
landscape, I realised that my radar got something and my target is already going
to be locked. So something must be in that oasis, and firing a few bullets into
it doesn't sets only the trees on fire, no, also an enemies' spaceship or what
ever jumps out of the small oasis and opens the fire on you... blam, blam...
Burning the fields, eh, trees!
I was a bit shocked but as I recovered the fire button on the Jagpad I fired
back and after a few hits the enemy explodes in a big pixel explosion, followed
by a lightning circle that enlightens the surroundings a bit. Cool effect!
Unfortunately here the engine shows some drawbacks... as written above, the
engine combines gouraud shaded landscapes with bitmapped objects, this brings
the problem that those objects can't be zoomed in from farer distance and so not
only the trees appearing with a splash onto the screen, no, also the enemies
are, even if the target is locked, appearing very close to your ship and if
there are more of them around, you have to move backwards fast to avoid it to
jump into their crossfire...
Btw, right here a few tips, so you really should try to avoid it to go into a
head-to-head battle, since your front shield will not hold very long. Also to go
into combat with two or even more enemy ships at once should be avoided since
the intelligence of them isn't that bad and they're going nearly everytime to
fight from different directions and this can be very dangerous if you're trapped
between some walls of sand. The best way is always to search the long direction
fight and if the enemies are going to follow you, move always backwards to hold
the distance or you wont survive very long.
Another tip is that you mustn't kill every enemy on the level, you can or better
you could, but you wont survive since 3o enemies or more are too much for your
shields and so it's better to leave them behind and to follow only your mission
briefings...
When you have fullfilled your mission, you're coming back to the menu screen,
giving you the possibility to save the game and to go on then.
The second mission starts on a level that features now also water and so the
whole scenery is looking much more interesting, also clouds are appearing on the
screen and this looks quite cool when you're finding the way up to the hills to
watch them from above. Anyway, I wont write much more here, since your job is
the same, just find the wreck of a spaceship or something, and in the next level
it is a mountains scenario, that is going to be more complicated since some of
the enemies are located up on the hills and are firing down on you and, as it is
normal on higher levels, the enemies are appearing in real swarms, mostly in
groups of three ones and in the small canyons they're hard to fight, the best
but a quite dangerous way is to break through the enemies lines in fullspeed and
to turn back then to go into the battle on a bigger place where you can draw
back if there is a need since in the small canyons it can be that you're going
into some corner and you can't escape anymore... and then you're exploding in
a red fading screen...
What to say more? Yeps, I forgot the sound! In the intro and the menu's there is
a technoing stomping soundtrack, in the game itself you have only fx, from the
blaster, from your hovercraft, explosions and so on.
As mentioned above, the controls via Jaguar pad are very good and the game is
also for not so big joypad fanatics easy to control and that makes this game
much more interesting since you don't need to study some books or put some
layouts onto the pad, it's realised in the easiest possible way and that turns
the motivation much more on.
Yes, the motivation. Alone the game engine brought me again and again to the
point to start that game, even if I needed quite long untill I finished the
first level (I didn't red the briefings carefully... ;)
It always impressed me that much and so the frustration to die after 6 or 7
killed enemies was always on a quite low level. But the motivation will get a
big kick if you finished mission one to see the new surroundings in mission 2!
Yes, alone the fact that the levels are different styled are making the game so
damn absorbing that it isn't easy to switch of the Jaguar for a break since you
always want to see the next level...
And I think that is what a good game should be. It shouldn't bore you to death
with its styling or game construction, it should always offer you more and more
to hold you on the screen. It should be easy to play but without getting a bit
too childish and never reach a high frustration level. And that are points that
are fullfilled to the edge by PHASE ZERO!
So, at last I haven't more to say here and want to come to the...
final words... PHASE ZEROš isn't a bad game, no, furthermore it is one of the
best games around, that were released in the last time. It offers
technics that show off the Jaguars capabilities, it's incredible
fast and smoth, the control's are quite easy, the levels are very
atmospheric, it makes fun to play and since this demo version
contains several levels it gives a good impression of the things
to come if the game will be finished somewhen... If you're a JAG
fanatic and shot'em'up fan, just try to get it, even that demo
version and watch out for the final one...
_ratings________________________________________________________________________
grafix ...... 9o % - the game engine truely rocks! bitmaps bring some drawbacks
sound/fx .... 65 % - too less attractive in the game itself
control ..... 1oo % - in my eyes not better to solve...
gameplay .... 5o % - quite odd idea, shot'em'up, follow the missions...
motivation .. 9o % - curious onto the next level, great game design, controls!
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overall ..... 79 % - maybe the best 3d shooter on the Jaguar?
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Let's hope to see a final version somewhen since this game could be a state-of-
the art title on the Jaguar... After all, if you see when the development has
started it is so bad that the game didn't made it in the time it was scheduled
for...
_.tSCc.__________________________________________________________moondog_o9/2k2_
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