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UCM 23
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                           "PHOTOTRO" by HEMOROIDS
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system... ST, STe, 512 KB RAM, RGB

size..... 15o KB

credits.. code - Nucleus
          gfx  -
          msx  - Epic

release.. demo finished 1993, released 2oo2

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At last here  we have another  antic from  a wellknown group from  the nineties,
the HEMOROIDS, who released mainly from 1992-1994 a bunch of  cool demos  on the
ST and STE such as "Humeur Vitree", "Necrosys" and "Colorz" and  who where  more
or less  responsible  for the  dead of "Amazine", the  godfather  of  pure scene
mags on the ST  with issue 4, and that created a very nice pack series  with the
"Speedy Packs" on the ST that were hard Amiga style oriented...

As well as many other bands in those times also the HEMOROIDS had  some stuff in
their chests that  never saw the  light of day in  the end, such  as  this demo,
that was  created for the CSC # 2 (Crystal Summer Convention) and  was  shown on
this party but in the end it was never officially released.

In 1998 I can remember a headline on the  DHS BBS that announced that  this lost
demo, called "PHOTOTRO" should  be  released  soon... now, 4 years later, we got
it, but does time play any role nowadays? Arf...

The "PHOTOTRO" is a typical HMD production, again a  filed demo  like some other
things, just as the "Beachtro". So let's take a closer look onto it...

The demo starts with a  HMD logo coming  in from above  with a sampled sound and
then the demo really starts while playing a  nice chip music by  EPIC, showing a
chessboard  in the background  together with some  text in  a nice  pixeled font
that gives some info and will  be displayed  between the single screens too. The
break between the screens is very stylish  done and changing from  time to time,
mostly the screen is frozen as it is in  grey colours and  some vector areas are
moving together over the frozen screenshot. Well done...

The first screen  shows a one plane  HMD logo in  the background and  a swinging
and delayed violett horizontal scroller. This part can be quitted with SPACE and
after another  info screen a  very HMD typical effect comes up, a plasma in full
screen mode. Nice, but you see the years the demo carries on his back.

After another info  screen a nice  pixel grafix comes  up, unfortunately I dunno
who has done it. Take a look at it here...

Space... the final frontier... After this picture a 3D show is announced, featuring a few quite big filled vector objects, such as a cube and a pyramid, that are lightsourced. The best one is a vector cube that shows some kind of vector tunnel on his sides...
Unfortunately there is no movement on the sides... it's just 1993... This screen is followed by the same idea, but now filling the whole screen so that you just see that vector tunnels and the edges of the cube. And a short "ByeBye" info says that we reached the end... But not at all. The last screen is some parody of the Amiga-soft-colour-demo-design-style, showing a one-plane vector ball jumping around on a mainly green coloured screen. Even if it isn't meant earnest it doesn't looks bad but doesn't matches to the other parts of the demo... After this screen the demo loops, there is no other way to get away from it as reset... Final words... This demo is a typical HMD production, with some nice grafix, neat chip musix, a bit design and some mediocre effects. As it was as the HEMOROIDS were still active, also this demo leaves a good overall impression but isn't brainblasting in any way. Today it looks quite outdated since the shown effects have lost a lot of their power in comparison with nowadays productions. Only the pixel/msx score is able to leave a bit longer lasting impression today... so this demo is just something for collectors. Who has not seen it hasn't lost much... ___ratings______________________________________________________________________ visuals....... 6o % - a quite nice picture, good fonts... audio......... 65 % - the chip soundtrack is ok effects....... 25 % - mainly vectors, fullscreen plasma, disting scroller design........ 6o % - some very nice screen transitions originality... 3o % - all things except the gfx seen before... ___overall______48_%____________________________________________________________ So what? A mediocre '93 production is far from being mind melting 9 years later... _.tSCc.__________________________________________________________moondog_1o/2k2_
UCM 23