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UCM 23
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                             PREVIEW - SHINING ONLINE
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system .... ST, STe, STeem!, 1 MB RAM, RGB, Joystick

genre ..... role playing game

released .. demo 2, middle 2oo1

url ....... http://www.shining-online.co.uk/
            please not that DEMO2 for Atari isn't available atm, but DEMO1 gives
            a good impression as well (but is buggy)

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What is "SHINING ONLINE"? A good question, indeed! This is going to be some role
playing game, based on  the SHINING series  on the  Sega Megadrive, Mastersystem
and so on  but since I  didn't found closer  informations about  SHINING itself,
even if  there are many homepages dedicated to  that role playing series  in the
net around... but  unfortunately I didn't  found  any site that  carries further
informations  about the aim of  the game, ughs... So I can't tell you much about
the aim of the game, sorry :)

At first I have  to mourn a bit since  it was quite hard to bring the game to my
STF since I don't wanted to run it on STeem! only. It didn't took too long until
I found out  that the .MSA-file is over  1 MB in size, hell! So I wasn't able to
copy it to my  ST since he  isn't happy about  HD disx. So I  smashed it onto my
Falcon, but  the machine wasn't  able to run  the game and  the reason  is quite
simple, it's done in STOS, using chip musix and so on.
But maybe my Falcon could help me out with the MSA file then? Yeps, he could and
the file turned out to be 15 sectors on 84 tracks, wow, strange  idea but so the
game that is thought for ST couldn't be copied to it...

Anyway, last but not least I matched it to copy the files on the disk (just 7ooK
then) on a normal DD disk and after all it was running on my STF...

After a long loading sequence  the game screen  pops up, giving  us some room or
something  in overhead  view. With the joystick  you're able  to move  your hero
around in the room, the guy is called "Cody". There  are standing several people
around in the  room and you can speak with them if you're going over to them and
pressing fire, but since it  is a demo  version, they don't have much to say and
give you only some phrases that should meant funny.

Errr... Has anybody said it has to make sense?! So you can speak with everyone around, or better contact them and read then what they have to say. If you want to leave the house, just go to the "door" that is marked with two black lines and press fire. Surely this control is a bit tricky and unusual for common role players but this is the way many of the action rpg's are played on consoles as well. Nearly all actions can be made with the joystick. Only to answers (that are given already) must be given with help of the keyboard, such as "Y" and "N" or the numbers for the choice of different possibilities, like in shops and so on. If you aren't in contact with another guy and you press fire a person oriented menu opens, here you can decide if you want to use or drop and item, the same happens if you're going to a church, now you can select the actions like praise or cure, and if you're stumbling over an object the menu gives you possibilities to examine and take it. Some of those menus don't over the possibility to leave via button, then you have to press space btw. All those actions are underlined by sparse soundchip fx, the only sounds in this demo at all. Ok, after leaving the house (if you're standing out there it looks more like a tent) you're in the city, there are several other tents, smaller and bigger, around. Some of them are just ordinary ones, others are bars and shops. The shop is parted in two, one for potions and one for weapons I guess, unfortunately the weapons shop is closed all day... Ugh. So you can run around, check all the tents, listen to the dumb things all the people have to say, look where the church is and in the end, if you want to leave, the demo ends up... Out of the city there is no way to go and asking a guy staying there gives you the answer that you shouldn't go unarmed, but since the weapons shop is closed, there is no way to get a sword...
Bugger! I want but I can't! Surely the demo ends here, but after all it is able to give a first impression how the game could look like. Unfortunately it is quite uncertain if the game will developped further for the ST. In fact it is in development for ST and PC and the latest demo version, no. 3, was made for PC only, there seems to be even a 3D version in work, but after all there didn't happened much over the last half year at all. So let's take a closer look onto the game. As you can see on the screenshots, the grafix are a damn weak point here. They're giving the whole thing a very childish style and I think the team behind the game lacks a talented grafician as grafix are always a very important point at gfx adventures and rpgs. The sprites are very small and bad animated, the surroundings don't give away a special atmosphere too... On the sound/fx side isn't much implemented so far, a few noises for different actions, nothing more. At last the controls, they're a bit unusual but running well. The little buttons in the character and action menues are always described too so you don't have to imagine what the makers could have meant with them. A save option is planned but not running atm (it will be possible in the church as only there a save button appears in the menu). More to say? Nope... just run down the final words... final words... SHINING ONLINE stucks in a very early stage, I don't got the clue why the game is called S "online", maybe it will run in a very same way as "Tales Of Tamar" as Email based game too? Dunno, but I think we will be informed in time. Unfortunately the game gives not a burning impression so far, the grafix/animations are on a damn low level, there isn't much implemented that we can call fx and musix and because of those two points, the atmosphere suffers a lot. The controls are ok and running well. The movement on the screen is quite fast and the actions you can take are all well described. After all it is just a demo version, maybe to show the people that something is in work... but unfortunately it was damn quiet around this project since one year now (on ST) and I doubt that we will see more... :( ___ratings______________________________________________________________________ visuals ..... 2o % - Ugh... audio ....... 1o % - a few chip noises controls .... 9o % - unusual but running well, good descriptions idea ........ 6o % - zelda like action adventure motivation .. 3o % - a bit lowered atm because of the limited demo ___overall_____54_%_____________________________________________________________ At last I have to update my informations a bit. Since I got in touch with TY, the programmer of the ST version I can tell you that he thinks about going on with the development of the ST version too since the feedback for the ST demo was much better as for the PC version and he thinks that the ST scene itself is more friendly. But maybe the next demo will be recoded from scratch then as it seems that he drove into a blind alley with this preview... _.tSCc.__________________________________________________________moondog_o7/2k2_
UCM 23