.tHE .sIRIUS .cYBERNETICS .cORPORATION
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there is nothing to fear
if aggression is a result of fear
then fear is the fear of aggression
so if you're afraid of an aggressor
you're afraid of a person which is afraid of you
a person ruled by its fears
and why should you be afraid of someone
who is behaving like a small child in the darkness
break the circle we are living in
and don't be afraid there is nothing to fear
"fear" by project pitchfork
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VIOLENCE IN COMPUTER/VIDEO GAMES
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The intention to write an article about that topic was the massacre on the
highschool in Erfurt/Germany as a former pupil killed 16 people, mainly his
former teachers. You surely heard about that and I wont roll up the things that
happened there again... But surely you heard also that the police found out that
this guy, Steinhäuser with name, was a computer games addict and that he liked
most the game "Counter Strike", a very realistic and quite brutal ego shooter.
So the victim was found, the offered violence in that game was called to be the
reason for his hunt on the teachers and discussions came up about the control of
those games, to set them onto an index, to make them not accessable for younger
people anymore. And here starts the idea/theme of this article...
It is surely no secret that the today's high-end computer systems and video
consoles are able to create semi-realistic scenarios on their screens, and this
power and possibilities are mainly used by the games industry and there mainly
to produce different versions of 3d games, mainly ego shooters. 1o years back,
als "Wolfenstein 3d" was released, nobody thought that we would ever see such
games like "Alien vs. Predator" (the PC version!), "Unreal", "Quake", "Counter
Strike", "Halflife", "Resident Evil", "Soldier Of Fortune" and so on. The market
exploded over the last years and the sales of those games broke any records, and
after all it is no secret that those games are a lot played by kids of about 1o/
12 years, too.
But is it really the new quality of violence and the brutality on the screens
that makes the gamers mad about those games? Or is it more the fascination of
the semi-realistic scenarios?! I doubt that all those gamers are just blood
hungry, sadistic subjects that just want to see blood spreaded over the walls
and floor and exploding heads and limbs... Sure, those "gimmicks" are some kind
of fascinating too for the one or other, but over all I think, the gamers are
more interested in the game itself, in the action, the surroundings, in the
fight to survive against the humble computer a.i. or human network players
intelligence. I don't believe that all the players on todays LAN parties are
just there to massacre the opponents in the most bloody way.
Sure, there is the question, if those bloody gimmicks are a must for the games,
and I have to say, without any doubt they aren't, but in the end why not use the
possibilities of the technic to its end? This isn't only a fault of the game
developpers on the PC or a fault of the todays high end computer/video games
technic, nope. This movement exists since computer games are existing, to make
the games as realistic as the technic makes it possible.
Here I want to went over to our Atari scene... Our systems aren't that powerful,
but violence in games isn't a foreign word for us. Sure, so far the ST gamers
were left out in some way of pixel floods of blood and bones, but at the latest
point with the conversion of "Wolfenstein" by my group mate Ray, we, on the ST,
will have our own bloody ego shooter! But is it really the blood that makes us
hungry for that game? No, surely, not, it is the technic, the scenery the game
offers, a scenery never seen before in that quality on this machine.
And except those ego shooters, there are a lot more games around on our ST/STE
machines, that are offering pixel brutality... surely not in the way of the
todays PC games, but in the best way to create them on this machine. Ok, not all
enemies in Atari games are disappearing in a bloody pixelstorm but the way you
are "deleting" them from the screen, is violence enough if you see it from this
point of view. So you use a wide range of weapons, guns, daggers, swords and not
only those, also guitars, baseballbats, stones, nearly everything you can get
your hands on, and those items are used to fire onto your opponent or to smash
it onto his head or body... You want to have titles, even if there is no blood
running onto the floor? Why not... "Motörhead", "Legends Of Valour", "Double
Dragon"... I could create a long long list here but apart from the fact that
violence is ruling those games the small possiblities of the ST machines was the
reason for us gamers to see the brutality in a different light. It doesn't looks
that violent and dangerous in just 16 colours and a quite low resolution...
Other games aren't that oversensitive, in games like "Wings Of Fury" or even the
sweet little "Cannon Fodder" the killing of the enemies is a bit harder and esp.
the last one that was announced with the slogan "War has never been so much fun"
makes me a bit wonder... war and fun? I doubt that... It makes fun to play those
games, but war itself isn't funny for anyone...
While the STf is a bit left out here, the STE offers already a bit more. While
its only ego shooter, "Substation" is quite spartanic with gore effects, some
other games are showing more, in the game "Ultimate Arena" for example you have
some gore effects too, and in Dynabusters it makes a lot of fun to blast your
opponents away in a little pixel explosion... splat!
Last but not least the Falcon, he offers more power and nearly by force the
games on this machine are showing more violence. Games like "Men At War" are
just a laughter against "Running", "Aazhom Krypht" or "Robinsons Requiem"... But
is it really the violence that makes us run those games again and again? Is it
the missing of new and more brutal ones? Or is it just the gameplay and the
scenery? I still think the last one...
Back to the games scene at all. Sure, there are games using gimmicks that are
speaking of very weird and cruel minds of their developpers... Weapons like
chainsaws, nailguns, flamethrowers and rocketlaunchers aren't included only to
kill the enemie, no, they're included to kill the enemies in a very spectacular
way. So I doubt that there is a need to use fire bullets in the game "BLOOD 3D"
on the PC that are setting the enemies on fire after a while, leaving them
running around as living torches, but we have to think here that those ideas
came up of the minds of human beings... That is the cruelty in my eyes, far more
than the presentation... I know... the masses get what they demand, but I doubt
that the people are yelling for a most brutal game and I doubt as well that the
players are voting in polls about the kind of violence they want to see in the
next production... The violence is included as gimmick... Just for example the
game "Sudden Strike"... a real time strategic war game, there is no need to show
how people are dying when you're rolling with your Tiger tank over them, but it
is included, leaving a red spot on the ground... It's just a gimmick... but a
very brutal one since being overrolled by a tank is surely one of the most
horrible ways to die...
After all this lines should show my idea that those games, showing brutality
aren't creating such ideas in the minds of the players since those ideas of
horror, blood and violence already surrounding us, every day in TV we see dead
and tormented people, in reality or in movies, it doesn't matter. The only
further step of video/computer games is the fact that now the player itself is
able to make an enemy suffer like hell, but we shouldn't forget that those are
"just" digital enemies while in TV, magazines and also Internet -real- brutality
was shown and sometimes used to make jokes about as well.
Sure, the intensive bombardement with brutality, in TV, Internet, Games and Mags
is making the people a bit harder but still the -normal- human being can see
what is virtuality and what reality. An already ill mind with such murderous
fantasies doesn't needs those impressions since mass murders were around since
the human race exists and violence is a "feature" of the human race since as
long as we're existing we're trying to kill each other, violence to solve any
problems was and still is very welcome...
And the deadliest weapons and ways to kill people were designed by sane people,
nobody would call the developpers of the nuclear bomb insane and brainless guys.
So after all the consumers of violent video/computer games shouldn't be seen as
special threatened to change into mass murders... My brother-in-law is playing
"Soldier Of Fortune" and "Halflife" a lot and working in the intensive care unit
of a big hospital without killing his patients... and others are running around,
surely have never touched a computer but murdered their neighbors...
To end this... Even if the games on nowadays machines are often stuffed with
violence we always should remember that this is just virtuality and we should be
happy in some way to have those possibilities to leave our hate and aggression a
free way sometimes, without smashing the face off of the next passanger on the
street...
And... contains not even "Space Invaders" some kind of violence? Against aliens
and in monochrome... but after all... just think...
_.tSCc.__________________________________________________________moondog_o7/2k2_
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