home UCM24

-----

.tHE .sIRIUS .cYBERNETICS .cORPORATION


UCM 24
--------------------------------------------------------------------------------
                   "Moving Into Darkness" by Dead Hackers Society
--------------------------------------------------------------------------------

system... ST, STe, Falcon, 1 MB RAM, RGB/VGA

credits.. code - evl of dhs
                 gizmo of dhs
          gfx  - c-rem of mjj prod
          msx  - 5o5 of checkpoint

release.. Error In Line 2k3, took 2nd place at ST demo competition

--------------------------------------------------------------------------------

We had to wait quite long for  DHS' new ST demo if we don't count  their nice ST
intros that appeared for different purposes over the past years, but in fact the
"Moving Into  Darkness" is  their  first "fulltime" ST demo  since "Sweety". DHS
avoided it, again, to bring  us some disk-image  thing, but  a normal filed demo
that runs on any ST or Falcon machine.

The demo  starts with a black screen and a  very soft chip  tune that reminds me
hard to Rings of Medusa at the first moment, but then the usual sid voices start
to  come in  as well as  the first  effects. In the  background you can see some
strange  circling texture  effect and in front  the credits  are faded in with a
blinking white screen and fading away  slowly. As I don't know right how to name
the effect, just take a look at this one...

Euh... this looks a bit static now... At next there is a logo shown saying "darkness" while in the background some bones or something are displayed... urg. And in such dark mood we go on, the next screen offers us some pixeled Alien head in red colours on the left side while on the right side a big environment mapped vector star turns its rounds. Since this one has a lower resolution, a part of the screen with the Alien got this lower resolution as well. This looks at first a bit strange but allows it to move with parts of the vector over the Alien grafix. At next we get some bumpmapper in blue green colour that looks a bit different, as the lightsource is static while the texture scrolls to the left. The thing stops and again some environment mapped vectors are coming in. This time we see 5 objects, one big in the middle and the 4 others spreaded around it. Also a nice screen, esp. when the background with the bumpmap starts to move again. And we get even more environment mapping, this time we see 5 mapped vector bars on the screen moving in a wave form. Not that bad but the first versions of this effect are much better. Therefore the next one looks cool, it seems to be some texture mapped room with a column in the middle while the whole room is moving around its axis (the column). To imagine this one, take this screenshot:
Apart from the environment mappers the best effect in the demo! We go on with another environment mapped vector object, this time some long vector bar that stucks into another cube. This one moves around in front of a window-a-like grafic and finally zooms away into the picture. After a while some enlighting beams coming out of the center of the picture and with a loading picture the first part is over. With some text the second part is introduced, that also offers a new music, and we get an a bit similar effect as the one mentioned above with the textured room thingie, but this one is a bit smaller and apart from the rotation it seems to feature some whirl effect as well... arf... dunno how to say... looks not bad, but I like the other one much more. It changes its colours and we get a strange grey/white picture with a quite big environment mapped vector object onto the screen. Good one... The next thing is a picture of an ork or something and a few greetings are scrolling over the screen. After that a texture in quite low resolution is build up on the screen and a transparent environment mapped DHS vector logo is moving around on the screen. Again a nice effect! And somehow this was the last one as we then can take a look at a picture that shows some strange wound or something together with the saying "68000" inside... This one fades to dark blue and we get the end scroller with some credits and informations. Last but not least we get a nice pixeled logo by C-Rem again that is the best grafic in the demo at all. Well done mate. To see a few more screenshots, take the link below... -> some more screenshots <- Final words ... "Moving Into Darkness" is a nice little demo with good technics and nice artwork, as well as good music. The environment map stuff is well done and quite big and fast as well as the other effects are nice looking too. But the demo suffers under the same problem as "Hallucinations" by the Reservoir Gods, here we have to see over all only a few effects but in many different shapes. One or two environment mappers are fine and cool, but to build a whole around this routines is a bit too much. But in comparison to the Reservoir Gods the DHS gang matched it to add different view points onto this effect that makes it not that boring and so they were able to avoid it to rode the quite good effects completely to death. I just wish they will have more time next time to include a bit alternation as the DHS coders belong without any doubt to the nowadays ST top coders. ___ratings______________________________________________________________________ visuals....... 75 % - nice grafix and logos audio......... 85 % - very cool chip tunes by the master himself... 5o5 effects....... 8o % - mainly environment mappers, bump maps, texture stuff design........ 75 % - not that straight but some nice screens, dark styling originality... 7o % - take care to rode good effects not to death! ___Overall______77_%____________________________________________________________ A nice little demo with cool effects, but as said above, a bit more alternation would have done wonders here... _.tSCc.__________________________________________________________moondog_o5/2k3_
UCM 24