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"GRIMEY" by RESERVOIR GODS
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system ... STe, MegaSTe, STeem 2.4, 1 MB RAM, RGB (5o Hz)
credits .. code - damo / reservoir gods
mr pink / reservoir gods
gfx - sh3 / reservoir gods
msx - damo / reservoir gods
release .. Error In Line 2oo3, ranked 4th at the ST demo competition
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"GRIMEY" was Damo's first appearance under the Reservoir Gods label. The former
Redlite member was quite unknown to the scene and made speak over itself through
its music for the never released "Binliner" demo by Avena.
While Griff's works are quite oldschoolish, Damo made some other steps, but read
by yourself now...
The demo starts with some very strange effects stuff, reminding to some dithered
sunblobs stuff, we could see already by Escape for the "DHS Summercompo 2oo1"
entry. The effects coming along with some kind of drum'n'bass music that seems
to be mixed with chip noises. Sounds very cool and quite outstanding.
The dithering stuff is mixed with some small sayings that are displayed randomly
on the screen. Later on also a very abstract Reservoir Gods logo is displayed,
as well as a Grimey logo.
After some screens with different dither styles another effect comes up, looking
like barbed wire in kind of a sky mapper. In the right low border a small
Grimey logo appears to the beat of the music on the screen and later on the
dither effect pops in, too, but then the barbed wire thing stops to move.
...again... you have to see it in movement...
And in this strange style it goes on... The barbed wire appears as rotative
zoomer, the dithering stuff comes up again and the credits are presented with
quite stylish logos for every single involved member.
A little a-ha-effect is the wolfenstein routine that comes up later. But to be
serious, it doesn't looks that good at home on the monitor anymore. The
textures on the walls are dithered, the whole screen itself is black. So the
effect reminds me a bit to some 4K or even 256byte Wolfenstein routines. It is
not really bad but in fact we are a bit spoiled by the works of other coders
like Ray or Defjam nowadays. ;) A thing that is quite cool at this routine is
the fact that it is shaded and the farer parts seem to be a bit darker.
...no Hitlers, no swastikas, no SS guards?! Definitly this can't be Wolfenstein!
Then we get some bigger Grimey logo overlayed by the strange dither effect that
looks sometimes even a little bit like a plasma. And then the Grimey logo from
the intro is displayed again and the demo ends, leaving a noise in the
background and if you press space you come back to the desk.
Final words... GRIMEY is splitting the impression a lot. The quite cool musix
and the strange design are fighting against mediocre and too much
used effects. No question, the dither stuff still looks cool and
the barbed wire things aren't bad either, but somehow I miss
something. In fact the demo makes the same failure as the one by
Griff, given into the same competition. While other groups try to
pack as much different stuff into their demos as possible, the RG
demos try to live from not even a handful of different effects,
that are stretched through the whole demo. That doesn't runs well
as you could see at the competition, esp. since you wont run a
demo that often, that doesn't offers very much stuff to look at.
___ratings______________________________________________________________________
visuals....... 75 % - the logos and fonts are mostly very stylish
audio......... 85 % - very cool and strange chip-drum'n'bass music
effects....... 5o % - dithered plasma blobs stuff, barbed wire zoomer, w3d
design........ 75 % - nice and strange style
originality... 45 % - only a few effects that aren't that new
___Overall______66_%____________________________________________________________
The best RG demo in the competition, but far too short and too few effects to
leave steady memories.
_.tSCc.__________________________________________________________moondog_o5/2k3_
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