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UCM 24
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                           "GRIMEY" by RESERVOIR GODS
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system ... STe, MegaSTe, STeem 2.4, 1 MB RAM, RGB (5o Hz)

credits .. code - damo / reservoir gods
                  mr pink / reservoir gods
           gfx  - sh3 / reservoir gods
           msx  - damo / reservoir gods

release .. Error In Line 2oo3, ranked 4th at the ST demo competition

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"GRIMEY" was Damo's first appearance  under the Reservoir Gods label. The former
Redlite member was quite unknown to the scene and made speak over itself through
its music for the never released "Binliner" demo by Avena.

While Griff's works are quite oldschoolish, Damo made some other steps, but read
by yourself now...

The demo starts with some very strange effects stuff, reminding to some dithered
sunblobs stuff, we could  see already  by Escape  for the "DHS Summercompo 2oo1"
entry. The effects  coming along with some  kind of drum'n'bass music that seems
to be mixed with chip noises. Sounds very cool and quite outstanding.
The dithering stuff is mixed with some small sayings that are displayed randomly
on the screen. Later on  also a very abstract  Reservoir Gods logo is displayed,
as well as a Grimey logo.

After some screens with different dither styles another effect comes up, looking
like  barbed wire  in  kind of a  sky mapper. In  the right  low border  a small
Grimey logo  appears  to the beat of  the music on the  screen and  later on the
dither effect pops in, too, but then the barbed wire thing stops to move.

...again... you have to see it in movement... And in this strange style it goes on... The barbed wire appears as rotative zoomer, the dithering stuff comes up again and the credits are presented with quite stylish logos for every single involved member. A little a-ha-effect is the wolfenstein routine that comes up later. But to be serious, it doesn't looks that good at home on the monitor anymore. The textures on the walls are dithered, the whole screen itself is black. So the effect reminds me a bit to some 4K or even 256byte Wolfenstein routines. It is not really bad but in fact we are a bit spoiled by the works of other coders like Ray or Defjam nowadays. ;) A thing that is quite cool at this routine is the fact that it is shaded and the farer parts seem to be a bit darker.
...no Hitlers, no swastikas, no SS guards?! Definitly this can't be Wolfenstein! Then we get some bigger Grimey logo overlayed by the strange dither effect that looks sometimes even a little bit like a plasma. And then the Grimey logo from the intro is displayed again and the demo ends, leaving a noise in the background and if you press space you come back to the desk. Final words... GRIMEY is splitting the impression a lot. The quite cool musix and the strange design are fighting against mediocre and too much used effects. No question, the dither stuff still looks cool and the barbed wire things aren't bad either, but somehow I miss something. In fact the demo makes the same failure as the one by Griff, given into the same competition. While other groups try to pack as much different stuff into their demos as possible, the RG demos try to live from not even a handful of different effects, that are stretched through the whole demo. That doesn't runs well as you could see at the competition, esp. since you wont run a demo that often, that doesn't offers very much stuff to look at. ___ratings______________________________________________________________________ visuals....... 75 % - the logos and fonts are mostly very stylish audio......... 85 % - very cool and strange chip-drum'n'bass music effects....... 5o % - dithered plasma blobs stuff, barbed wire zoomer, w3d design........ 75 % - nice and strange style originality... 45 % - only a few effects that aren't that new ___Overall______66_%____________________________________________________________ The best RG demo in the competition, but far too short and too few effects to leave steady memories. _.tSCc.__________________________________________________________moondog_o5/2k3_
UCM 24