.tHE .sIRIUS .cYBERNETICS .cORPORATION
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"Illusion" by Dune (sneak preview)
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system... ST, STe, Falcon, 1 MB RAM, RGB, 2 disx
credits.. code - evil metal, obi-wan, corbeau, terence
gfx - mic, jade, cortexx, redlight, casper, extrem
msx - deneb of fantasy, mephistow and techno, scavenger of synergy
release.. first shown on Place 2 Be Again 1994, took 1st place in the compo
second shown on Error In Line 2oo3, not released yet...
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Do you remember this mysterious thing?! Originally this demo had won the compo
at the Place 2 Be Again 1994 in France but in the end it was never released due
a bunch of bugs. Later on the head coder, Evil Metal focused mainly on their
professional division "Frontier Software" and lost the motivation to finish the
demo and don't wanted to release the demo in the party version as well...
It was around 1995/1996 as the silence surrounded Dune and later also Frontier
Software and with this silence "Illusion" died somehow, at least the hope to see
this fantastic demo.
But as Dune was reanimated in 1998 the hopes to safe this demo for the Atari
community was growing up again. And over some strange ways the demo found its
way to STGhost of Sector One who started to debug the demo piece by piece. It
took quite a lot of time and since Evil Metal don't wanted to help out and there
were no source codes around, no comments, just nothing, this work was a horrible
job and time passed by and the STGhost himself lowered the hope of the still
anxious people a lot as he told us, that he doesn't thinks to finish this demo
somewhen...
Untill now... Suddenly on Error In Line 2oo3 Chuck revealed that the demo will
be shown to the public. He came over to me and gave me two disx I should copy
and when I started them on my Falcon, I was able to see... "Illusion". The copy
he wanted to show on the big screen was somehow damaged and so I owned for a few
minutes maybe the -only- running copy of this demo at all! Wow! And since Chuck
allowed me to make a preview of the demo for UCM, I will do so now. :)
At first, "Illusion" takes just two disx, the rumours in the past always were
telling us stuff about a 3 disk demo... Who knows?! So put in the disk and reset
the machine...
Then we see a nice little butterfly pixeled together with some psycho spiral,
you know those things in the sixties, where a strange coloured spiral was
painted onto a round thing and turns all the time, a bit psychedelic... but...
the effect in the demo doesn't looks that much psycho...
And, as this is a french demo, we need some manga or anime stuff too, such as...
Dragonball! Together with a small logo we see a big vector ball jumping on the
screen with little stars and spots mapped onto its side. So we go on with a nice
filled vector representing a diamond with a lot of different coloured faces that
moves around on the screen. Very nice effect, followed by some short shown
unlimited vectors that are moving forwards and backwards on the screen.
We go on with a "psycho plasma", very weird effect, followed by 4 RGB balls
flying around on the screen, building just one in the end that gets overlayed
with a nice round picture by Jade, that then making place for 15 little vector
cubes that are turning around on the screen overprinted with "system disruption"
and after another small vector cube flies and explodes, the screen stays purple.
Finished?! Naaaah, just pressed reset...
Please wait loading the next level... says a picture and then we go further with
a filled vector tunnel in one frame. This one looks quite nice again and is
coloured very soft and offers a little different tunnel look than all the todays
textured tunnels. Together with this effect a wellknown Scavenger chip music
starts to play, arf. So far the musix were original and now? Too bad, even if
the music is still nice but it was already in those times used far too often...
A little grafic tells us that the following effect would have taken about 2,5 MB
in datas if it was precalculated and then we see some kind of spacefighter in
filled vektor grafix flying around on the screen, while right and left bitmap
grafix are vertical scrolling that gives the whole scenery a touch of moving
downwards.
At next we get... glenz vectors again, this time it is a quite big one with a
little one in its middle, nice but ooouldschool, but what are you waiting for in
a demo from 1994?! ;) The upcoming rubber glas vector looks a bit cooler then...
This one is followed by another filled 3d part, at first we see some flat
vectors and then one of mic's cool grafix again in the background with filled
vector stuff like balls and cubes. While the vectors are not the real beaters,
the grafix just look marvellous again, as well as the next picture that is
overfaded by some "lets do some mapping"... really?
And we see texture mapped vectors, at first a little space ship and then a cube.
They're moving quite fast but with the restriction that the screen looks a bit
boring in plain black and the objects are very small. But if we remember back,
in the past, texture mapping effects were quite seldom on the ST, esp. texture
mapped vectors that were turning around all axis'.
The next effect is quite strange, is called "plasmoid cube" and shows a glas
vector with some kind of a one plane plasma on the side or behind it. Looks not
that bad. And we get a last great grafic then showing some kind of dragon
monsters and... a glasball rolling over the picture. This effect was well loved
on the Falcon at those days and... hum, atm I don't remember a nother ST demo
with that effect at those times, maybe I am wrong, but I really doubt it to have
it seen before on ST.
-> screenshots of part 3 <-
Then the demo suddenly stops, the music plays on but there is no other way to
leave the demo as to reset. That is also the reason for not releasing it already
as the end part is still not fixed.
So let's hope the demo will not make another long odyssey before it will reach
the long waiting public.
final words... "Illusion" was at the time it was thought to be released without
any doubt a top demo on the ST. Today it looks a bit dusty but
what do you think to see in a 9 years old demo? Furthermore this
demo turns out to be one of the last -really- big projects of the
"old" Atari ST scene. It features a bunch of effects that were
state of the art at those days as well as some "filling" ones
that also weren't smashers at the time the demo was released but
the overall impression is still some kind of marvellous and the
reason is clear... the bunch of very stunning artwork as well as
the obvious try to design the demo in the straightest way. So a
lot of grafix and effects were just used to make a transition to
the next part. The musix are quite cool as well even if the last
one is an old hut. But in the end I doubt this demo would have
saved the starving ST scene at those times... today it's just a
nice present and I just want to thank the guys who dragged this
mysterious demo into the light again...
___ratings______________________________________________________________________
visuals....... 9o % - many many good grafix by mic (!), jade and cortexx
audio......... 75 % - sample sound in the first part, nice chip musix
effects....... 5o % - 1994... vectors, dots, glasball, texture mapping...
design........ 8o % - "old amiga design"?! quite straight, good transitions
originality... 6o % - no real new effects even for 1994, but grafix overload
___Overall______71_%____________________________________________________________
I really can't and wont do a "retro review" and looked at this demo with todays'
eyes, it is still nice to watch but after the stuff we could see in "Posh" the
effects of "Illusion" are mostly looking damn outdated, sorry, it's the price of
time... but again, the pixel score is top!
_.tSCc.__________________________________________________________moondog_o5/2k3_
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