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UCM 24
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                        "Illusion" by Dune (sneak preview)
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system... ST, STe, Falcon, 1 MB RAM, RGB, 2 disx

credits.. code - evil metal, obi-wan, corbeau, terence
          gfx  - mic, jade, cortexx, redlight, casper, extrem
          msx  - deneb of fantasy, mephistow and techno, scavenger of synergy

release.. first shown on Place 2 Be Again 1994, took 1st place in the compo
          second shown on Error In Line 2oo3, not released yet...

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Do you remember this mysterious  thing?! Originally this demo  had won the compo
at the Place 2 Be Again 1994 in France but in the end it was never  released due
a bunch of bugs. Later on  the head  coder, Evil Metal  focused mainly  on their
professional division "Frontier Software" and lost the motivation  to finish the
demo and don't wanted to release the demo in the party version as well...

It was around 1995/1996 as the  silence surrounded  Dune and later also Frontier
Software and with this silence "Illusion" died somehow, at least the hope to see
this fantastic demo.

But as Dune  was reanimated  in 1998 the hopes  to safe this  demo for the Atari
community was growing up again. And  over some  strange ways the  demo found its
way to STGhost of Sector One  who started to  debug the demo  piece by piece. It
took quite a lot of time and since Evil Metal don't wanted to help out and there
were no source codes around, no comments, just nothing, this work was a horrible
job and time passed  by and  the STGhost  himself lowered  the hope of the still
anxious people a  lot as he told us, that  he doesn't thinks to finish this demo
somewhen...

Untill now... Suddenly on  Error In Line 2oo3  Chuck revealed that the demo will
be shown to the public. He  came over to me  and gave me two  disx I should copy
and when I started  them on my Falcon, I was able to see... "Illusion". The copy
he wanted to show on the big screen was somehow damaged and so I owned for a few
minutes maybe the -only- running copy of this demo  at all! Wow! And since Chuck
allowed me to make a preview of the demo for UCM, I will do so now. :)

At first, "Illusion" takes just  two disx, the rumours  in the past  always were
telling us stuff about a 3 disk demo... Who knows?! So put in the disk and reset
the machine...

The first screen... yummy... The demo starts with an intro screen that shows a nice pixeled Illusion logo, by Mic ofcourse, together with the "Dune" vector, a vector object which presents just a "D" in a triangle. Then the demo starts with a noisy sciene fiction alike soundtrack and brings us a bunch of well drawn pictures together with some kind of science fiction story about a lonely man in comic style. This remined me in some way to another Dune demo, wasn't it their part in "World Of Wonders" where they did another story?! Anyway, this story with text and pictures takes quite a lot of time and after a while there comes up a break, showing a stylish grafix with some text. And then? This looks wellknown to me?! Yes! The following part offers very cool grafix and several 3d parts where you can see spaceships flying around on the scenery. And many of you might have seen it before, as the whole part was used in the Frontier Software game "Spacefighter" as intro sequence! The same pictures and routines, the same vectors, all the same! Ofcourse this kicks back the originality of the demo a lot... too bad, even if it was originally done for the demo itself but then some kind of misused as it seems as nobody thought to release the demo in the end... After this sequence another nice picture appears, telling us to insert disk two, and so we did... What then follows is a real effect overload, packed into real neat design (if we remember back the days where the demo was released...). With a pumping chip music we have to read on the screen, that we will see yet another demo by Dune and some bitmap zooming in, saying us "let's go". This is followed by a Dune logo that is mapped onto a vector bar that starts to turn around its own axis. The same logo appears later on again in an interlaced pic. Well done pixel stuff! Yawn! We go further with 3d dots on blue background that moving around in different shapes for a while and transforming into a little Dune logo that moves into the lower right border to make place for more on the screen. And then we can see some delayed linevector cube with some dots jumping around in it. Then follows a delayed line vector rubber cube (arf) and finishing touches are done with a delayed cube with a realtime beziercurve in it. What to say, especially in parts like this you see how old the demo as as those effects were state of the art in the early/middle nineties on the ST. Ok, after another Dune logo we get a screen with 3d bobs, followed by another welldrawn grafic including a vertical scroller. Btw, have I mentioned that this goes all in a quite fast way? It goes hit by hit, no effect lasts very long on the screen and also the grafix are just shown for a few seconds and mainly just used to make a nice transition to the next effect. This comes along as a strange sincurve with 72oo dots in realtime... wow. Not a bad one, as well as the following realtime fractal flight into an ifx fractale, built of 6ooo dots. Other oldschool effects are the pipeline, just as rubber glenz vectors, big transforming glenz vectors and again and again those nice ideas for transitions between the single screens, as this time two different bitmap eyes are blinking that will be deleted with an eraser after a while. -> screenshots of part 2 <- Then we see a nice little butterfly pixeled together with some psycho spiral, you know those things in the sixties, where a strange coloured spiral was painted onto a round thing and turns all the time, a bit psychedelic... but... the effect in the demo doesn't looks that much psycho... And, as this is a french demo, we need some manga or anime stuff too, such as... Dragonball! Together with a small logo we see a big vector ball jumping on the screen with little stars and spots mapped onto its side. So we go on with a nice filled vector representing a diamond with a lot of different coloured faces that moves around on the screen. Very nice effect, followed by some short shown unlimited vectors that are moving forwards and backwards on the screen. We go on with a "psycho plasma", very weird effect, followed by 4 RGB balls flying around on the screen, building just one in the end that gets overlayed with a nice round picture by Jade, that then making place for 15 little vector cubes that are turning around on the screen overprinted with "system disruption" and after another small vector cube flies and explodes, the screen stays purple. Finished?! Naaaah, just pressed reset... Please wait loading the next level... says a picture and then we go further with a filled vector tunnel in one frame. This one looks quite nice again and is coloured very soft and offers a little different tunnel look than all the todays textured tunnels. Together with this effect a wellknown Scavenger chip music starts to play, arf. So far the musix were original and now? Too bad, even if the music is still nice but it was already in those times used far too often... A little grafic tells us that the following effect would have taken about 2,5 MB in datas if it was precalculated and then we see some kind of spacefighter in filled vektor grafix flying around on the screen, while right and left bitmap grafix are vertical scrolling that gives the whole scenery a touch of moving downwards. At next we get... glenz vectors again, this time it is a quite big one with a little one in its middle, nice but ooouldschool, but what are you waiting for in a demo from 1994?! ;) The upcoming rubber glas vector looks a bit cooler then... This one is followed by another filled 3d part, at first we see some flat vectors and then one of mic's cool grafix again in the background with filled vector stuff like balls and cubes. While the vectors are not the real beaters, the grafix just look marvellous again, as well as the next picture that is overfaded by some "lets do some mapping"... really? And we see texture mapped vectors, at first a little space ship and then a cube. They're moving quite fast but with the restriction that the screen looks a bit boring in plain black and the objects are very small. But if we remember back, in the past, texture mapping effects were quite seldom on the ST, esp. texture mapped vectors that were turning around all axis'. The next effect is quite strange, is called "plasmoid cube" and shows a glas vector with some kind of a one plane plasma on the side or behind it. Looks not that bad. And we get a last great grafic then showing some kind of dragon monsters and... a glasball rolling over the picture. This effect was well loved on the Falcon at those days and... hum, atm I don't remember a nother ST demo with that effect at those times, maybe I am wrong, but I really doubt it to have it seen before on ST. -> screenshots of part 3 <- Then the demo suddenly stops, the music plays on but there is no other way to leave the demo as to reset. That is also the reason for not releasing it already as the end part is still not fixed. So let's hope the demo will not make another long odyssey before it will reach the long waiting public. final words... "Illusion" was at the time it was thought to be released without any doubt a top demo on the ST. Today it looks a bit dusty but what do you think to see in a 9 years old demo? Furthermore this demo turns out to be one of the last -really- big projects of the "old" Atari ST scene. It features a bunch of effects that were state of the art at those days as well as some "filling" ones that also weren't smashers at the time the demo was released but the overall impression is still some kind of marvellous and the reason is clear... the bunch of very stunning artwork as well as the obvious try to design the demo in the straightest way. So a lot of grafix and effects were just used to make a transition to the next part. The musix are quite cool as well even if the last one is an old hut. But in the end I doubt this demo would have saved the starving ST scene at those times... today it's just a nice present and I just want to thank the guys who dragged this mysterious demo into the light again... ___ratings______________________________________________________________________ visuals....... 9o % - many many good grafix by mic (!), jade and cortexx audio......... 75 % - sample sound in the first part, nice chip musix effects....... 5o % - 1994... vectors, dots, glasball, texture mapping... design........ 8o % - "old amiga design"?! quite straight, good transitions originality... 6o % - no real new effects even for 1994, but grafix overload ___Overall______71_%____________________________________________________________ I really can't and wont do a "retro review" and looked at this demo with todays' eyes, it is still nice to watch but after the stuff we could see in "Posh" the effects of "Illusion" are mostly looking damn outdated, sorry, it's the price of time... but again, the pixel score is top! _.tSCc.__________________________________________________________moondog_o5/2k3_
UCM 24