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UCM 24
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                               "Delta" by LineOut
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system... Falcon, 4 MB RAM, RGB/VGA

credits.. code - earx of lineout/fun
          gfx  - havoc of lineout/fun
                 evl of dhs
          msx  - dforce of lineout/fun
                 earx of lineout/fun
                 frequent of ephidrena
                 laxical of the silents

release.. o1/o3

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LineOut?! Surely this label may have painted the one or other question mark into
the eyes of  several readers, but  the puzzle  solves itself if you read through
the credits. LineOut is  nothing other  than the  new label  by  Earx of Fun. He
decided  to use this one to leave the unproductive and uncooperative Fun members
behind... and brings us his new full time Falcon demo under this label now...

"Delta" is  build up of 3 different  parts including  a menu  screen and you can
either chose a single part  to watch or start a  special part, but here you have
to watch the whole rest of the demo then. But before this, let's go step by step
with loading the demo.

After loading a  little info screen appears for the screen settings and a detail
button. Maybe I am wrong but I couldn't find out really if I switched the detail
on or off as I didn't saw a big difference (or no?) in the demo then.

At first a pixeled LineOut  logo appears on the  screen, made by Havoc, followed
by a presents and a  triangle line vector  object, that gets delayed then and is
some  kind of  logo for  the "Delta" demo. Anyway, it turns its  rounds with the
feedback effect and then the menu screen  appears, offering  you to chose one of
the 3 demo parts or to leave the scenery. All this happens in complete silence.
Ok, let's browse through the demo...

...Part A...

I must say it  right here, it  seems as Pieter had cleaned up his harddisk here,
as he  bombs us  with a load of effects that  were already  seen  before in many
other demos and often in better quality too. You get the most things to see here
that  were  released  in the  demos of  the late  nineties, tunnels, zooming and
disting textures, melt-o-vision  effects, glasballs that are joining each other,
raytracing  balls, water wave  effects, sky and floor  mappers, a  flight over a
landscape and so on. Unfortunately those effects are combined with in parts very
ugly colours (yellow and pink...) and a  tracker tune by DForce that sounds like
he would be 1o years old (the tune, not Dforce... ;)
Unfortunately I have to say that I watched this part of the demo just two times,
at first as I got the demo  and then for this  test. It offers no real "boah" fx
and looks a bit loveless smashed together... I have to say I was a bit disturbed
to see Pieter crawling out all those old thingies... The only better thing was
a lighsourced grey texture tunnel short before the end of this part.

...Part B...

But now  Pieter shows  that he  can do  much better... At first, with Part B the
music changes a lot into a real nasty industrial noise soundtrack.
Then he starts an orgy  of environment mapped  3d stuff that  shows off the last
steps  he made in  his coding  skills. We can see  some triangle  vectors flying
around on the screen  and then we  are flying  through them  as they're building
some kind of tunnel. In the  middle of  the screen a gold coloured vector object
appears and when the  triangles are vanished, some  blue lightnings appearing to
the beat of the music around this vector object.

After some  kind of waterdrops  effect or something the grey lightsourced tunnel
from part A comes back, followed by two vector spirals that are moving into each
other. The  next one  is a real cool  thing... you can  see 4 env. mapped golden
vector rings  on the screen in  different size, that are moving  together around
and turning around different axis' to move together in one direction at the end.
Check the screenshot below...

...not to forget that the movement is quite fast... This already cool effect is followed by another one, showing a bigger bunch of env mapped vector stars that are moving in a waveform over the screen. After another landscape flight we can see 3 half env mapped balls that are hollow and moving together timed to the music. This is a very abstract scenery. But the following one brings the first real "wow" effect, as two env. mapped vector cogwheels appearing on the screen, moving together. Then an axis is stuck into one of them and on the other end of this axis two more cogwheels appearing, all still in movement. This looks really good, a nice idea. The next one looks a bit known to us and reminds slightly to the "Hmmm" demo by Escape as it brings also a lined cube in environment mapping including a little triangle vector inside, mapped as well. All moves quite smooth and is of very reasonable size. We go on with some strange caleidoscope effects and then the screen with the four rings that was mentioned above appears in a similar form but using now square vectors in the same way. Another strange vector object comes up and zooms away then and as the screen turns black the music changes from the very hard style into a more groovy one. At first we see now some kind of feedback effect in a strange dither style and the grey lightsourced tunnel appears again, followed by an animated strange ring-a-like vector object. This one finally turns away and makes place for... ...Part C... The music now changes into a more relaxed one and we start with a textured sea star that is slightly animated and gives the impression to fall down onto the ground of the ocean. As he found his place besided another one the whole scenery gets darker and the bumpmapped. At next we see some textured mussel shells in different styles, that are also animated and swimming around on the screen. The best one is a big "ammonit", you know those spiraled big things? At next we see some kind of animated textured bubbles that are moving upwards and leave a bit the impression to see a jellyfish from above without tentacles. Following is a fractal plant that was shown in a similar way in "Terrorise Your Soul" and is animated as well, building up quite impressive bushes. We go on with another water wave effect that builds up another cogwheel in the end, sure as little reminder to part B, followed by a very cool textured and lightsourced metaballs effect. Then we see some mapped vector stars that are surrounded by some partycle effect, that flies around on the screen like a komet while the vector stars are flying around him. This looks also very cool...
Arf... I should search a possibility to include animations here ;) And we still haven't reached the end, as a pulsating purple/blue vector comes up flying around together with a starfield. Looks also quite nice. The music changes a bit and sounds like a hard breathing human while a big 3d ifs fractale is build up in the background that moves around. This is followed by another very strange vector stuff, also coloured in purple- blue again and then animated mandelbrot stuff comes up, and again those strange vector stuffs. Here I'm running out of words as the whole scenery is build with animated, pulsating and moving texture mapped vectorstuff. The screen turns black and the writing "all these worlds are yours" is printed onto the screen, followed by some big dots galaxies in different forms, while the greetings and credits appearing. A real nice end part as this quite long trip is over now... Final words... "Delta" leaves a quite mixed impression. I have to say that I was a bit disturbed after I saw the first part, that looked more like a step backwards, in the wrong direction, with the effects and the whole style and music. Therefore the two other parts bringing quite good effects onto the screen, very big vector stuff that shows that Pieter is working hard to hold up the contact to the top coder league. Some of the shown screens have really a special flair and the musical score is a mess as it hits my taste very well. Unfortunately the few design effects aren't enough, those many black screens surely hadn't must be and this is surely a big drawback for the whole demo as it doesn't features many good transitions or design elements. Some screens really create a special atmosphere, but the whole demo itself looks a bit smashed together loveless. Sorry to say so... ___ratings______________________________________________________________________ visuals....... 6o % - some nice pixels, fonts and textures audio......... 7o % - the first track lowers the score a lot! effects....... 8o % - a big bunch of vector stuff with mappings and so on design........ 5o % - some parts are cool, others look quite ugly (Part A) originality... 65 % - the 1st part destroys the score again... ___Overall______65_%____________________________________________________________ If the first part wouldn't have been included the demo surely would have got a better rating, for example I would have rated the musix from part B and C with about 85 % at least... as well as design and originality had made a little step higher, too. But... it isn't the fact and I have to rate the demo at once, with all parts... _.tSCc._________________________________________________________moondog_o2/2k3_
UCM 24