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UCM 24
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                          "PEKING v2.ob" by Gunnar Gröbel
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system... ST, STe, TT, Falcon, Emulation (STeem), RGB, VGA, 512 KB RAM

release.. dunno? the game itself says 1993 (!)

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It's a  bit tricky, as if the  things announced in  the game are right, I really
wouldn't review it in here. Strange enough I stumbled over a link that announced
an updated version and so I leeched it... The first horror came up, as I started
the game and must read "1988" in the intro picture, can it be?!

Anyway, now I have it leeched and played and ripped screenshots, so who cares...

"PEKING" is  nothing more and  nothing less  than a complete Mah Jong clone, the
puzzle game with the stones mixed on the desk, also in several layers, where you
have to remove  the whole bunch  of stones while  searching the  counterparts of
every stone but with  the problem that only  stones on the left  and right outer
borders can  be removed and also only if they aren't overlayed by another stone.
And since all stones are included  in very limited  numbers, it is quite tricky,
the smaller the heap is going.

But hell, what I'm trying  to tell you here?! I guess  you already played one of
those many clones before. The  best conversions  of this game  idea so far where
the  version by  DELTA FORCE in  the "Punish Your Machine" megademo  on ST, yawn
what I had played that game! Furthermore the creations of  the RESERVOIR GODS on
Falcon, "Tautology 1 & 2", as  well as  the commercial  version on Falcon called
"Let's Play Shanghai". There are many different versions available in the PD/SW.

While the first mentioned used an own  surrounding, "Peking" follows  the way of
"Let's Play Shanghai", but why following? It  obviously was  present before this
one... anyway, it  is offering  a GEM shell, arf! That  it is  still quite  nice
looking you can see here...

Let's start to kill this heap! But under GEM it runs only in the LOW and HI RES ST resolutions. Btw, that this games was originally created for ST and TT shows the fact that the Falcon kicks out a few bombs, surely caused by the included chip music routines. Happily the author has done a version for ST emulations without sound and this one runs well on Falcon, too. But don't try other resolutions, the game surely will fuck up. Since you have to play in complete silence on the Falcon then, I thought back to the good old DSP Background Player, done by my old group mate, Apache. I quickly installed it and, it runs... unfortunately with the problem that, if you call the player in the game menu, the screen will be deleted and not restored, so you have to restart the game, but in a new mix.
While playing I didn't got any breakdowns... Ok, this problem is solved... so let's take a closer look... At first and surely the biggest drawback, the game is completely in german, all menus and readme's. But since the idea of the game is quite old and I guess known to everybody, this is a thing, we can step over here. The stones of the original set are well done and hard on the original set, known from all the other versions. It includes a few special stones, that are surely own creations of the author, those are special ones that can be mixed in some way together to be deleted. Btw, the is a table included, listing all stones that are availble in the game and showing too with which stones they can mixed up to be deleted. The game runs as long as you're able to delete pairs of stones, it starts with 144 stones in several layers in the middle of the heap. In the upper right corner is a counter showing how many stones are still on the board... In fact it is better to get informed about the available stones to know how many of each sort are on the board to know what pairs you can delete and what you have to save to avoid later problems. In fact, the game isn't that easy! So far I didn't matched it to delete all stones, damn. You can ofcourse ask the computer to take over a next move and he does if it is still possible, if not it is on to you to restart the level. Apart from this help the game offers a few more features such as different stone designs (but I prefer the original one since the flaggs or traffic signs are quite confusing to watch at), the possibility to play against another player, on the same playfield and to set a time counter for the single moves in the two player game. There is also a highscore included, but somehow I didn't matched it to step into it, even if it doesn't contains any entries, hu? Another option is the delete one, you can delete some stones while using this option, but then the stone counter is switched off and there is no possibility to enter the highscore at all then, better in this case is the move backwards option and so you can rebuild up the whole heap again, move by move and see what you've done wrong... Last but not least the actions of the menu can be called via the Function keys too but it isn't that easy to remember the different functions there, so the mouse driven way to play is surely better for the player that just plays now and then a round... What's left? The visuals aren't brainblasting but doing their job quite well, the intro picture, showing a dragon seems to be ripped from somewhere, dunno, but I have the feeling that I have seen it before somewhere. On the sound/fx side isn't much to mention, the "intro" features a little chip music of quite old style, maybe ripped from some old game too and in the game itself there is just... silence. The only fx is a ping that sounds when you're clicking onto tiles you can't use. So what else is to mention here? Not much, so let's run down the final words... ...final words... PEKING is surely a nice little game, featuring a quite old but still very captivating idea. It has a mediocre set of features and is in its visual/audio creation not that brainblasting as well. The controls are ok, a thing that is rising or maybe also lowering the motivation is the fact that the game is damn hard. After 1o or more tries I didn't matched it to solve this heap of tiles. This can be a bit frustrating and a slowly rising difficulty via levels would have been a better solution since you can fastly loose your interest in that game. The realisation in GEM offers a few possibilities as background music players and so on, but I doubt it will run under multi tasking systems very well as it will run only in ST LOW and HIGH resolution and will bug in others for sure, even if you are using the same colour depth, but I haven't checked this. What is left? A quite ok little brain teaser, for ST users surely worth a look, Falcon users have better alternatives... ___ratings______________________________________________________________________ visuals ..... 65 % - they're ok for ST low, but wont reach the DF version audio ....... 1o % - far from being state of the art, fx = mouse ping, arf! controls .... 8o % - mouse controlled, but the menu's are all in german only idea ........ 5o % - not original but always nice to play motivation .. 5o % - far too hard, no rising difficulty ___overall_____51_%_____________________________________________________________ Not a real burner, nice to play but the competition is far to hard! _.tSCc.__________________________________________________________moondog_11/2k2_
UCM 24