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UCM 24
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                         "SANTAFLY" by RESERVOIR GODS
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system ... ST, STe, Falcon, TT, STeem 2.4, 1 MB RAM, RGB, VGA

genre .... fast frantic action title

release .. 12/o2

url ...... http://www.reservoir-gods.com

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-information- I suggest you  to read  the "Superfly" article  first if you don't
              know about this game (even if I doubt that).

Nearly right in time for the free christmas days the Reservoir Gods brought some
nice little  gift to the gambling  Atari scene. Therefore they  created a little
special version  out of  their latest release, "Superfly", that  is  reviewed in
here as well... just follow the leader, errr... link:

>---> SUPERFLY review <---<

Of course we hadn't to wait for a completely reworked game, but therefore a nice
little break  filler, that doesn't  contains all the  features from the previous
one but that isn't a real drawback, as everyone can play "Superfly" as well.

The aim of the  game is quite  simple. You have to guide Santa Claus on the hunt
for all the items that  belong to Xmas to  save those cosy days for the kids and
over all, the Atarians. Your dumb kobolds have  spread all the things around and
so you're starting the hunt with your  reindeer sledge to collect items like the
snowflakes, stars, xmas trees and all the gifts.

So there wasn't much changed in view onto "Superfly". On every level you have to get a special number of items to go to the next one... and that's more or less all about it. Your sprite is this time Santa Claus with his sledge, very well drawn and animated, respect! Your reindeer even has a blinking red nose! Where have I seen that before, eh? The objects are well designed again and the obstacles on the screen matching partly to the objects you're hunting for. For the Atari Lovers it must be a special goal to reach the last level to collect all the fuji's there.
If you have played "Superfly" before you will surely check out that "Santafly" is some way easier to play. The reasons for this are simple. For "Santafly" the whole experience points system, that was used before and used to unlock advanced parts of the game for better players was left out. Ok, you're still collecting experience points but they don't have an effect on the things you're doing, at least I didn't found out any. A little drawback because of this is the fact that hidden features are left out you could have unlocked. Better in this part is that you can play all levels just by finishing them and you mustn't collect a special number of points to be allowed to play the next one. So this game is quite a lot easier to play and to examine by not that skilled players. What else? Some more information? Hum... as mentioned the sprites are well done while the break pictures don't reach the quality of the ones in "Superfly", but therefore they are quite funny. On the msx side there is a nice chip music again, but there aren't that many different sounds as in "Superfly" and again no sound efx. The controls with every possible thing from mouse to jagpad or keyboard are as good as before, not that tricky with the same game engine ;) Latest bits are the saveable highscores as well as the later created online scores that brought a new competition to the gamblers and rises the motivation a lot. Ok, here we go for the final words... "Santafly" is rocking because its using the same fast game engine like the cool "Superfly", it is a bit easier to play for not that skilled players but for the hardcore ones it surely is too easy and offers to less depth. The grafix don't reach the quality of its predecessor, except the animations that are again very well done. The sound department falls a bit back behind "Superfly" as there are not that much different musics. But over all the game makes, again, a lot of fun and this is the ruling point. ___ratings______________________________________________________________________ visuals ..... 7o % - very nice animations, ok break grafix audio ....... 7o % - good chip music, but not that various controls .... 1oo % - can't be solved better idea ........ 5o % - where have we seen it before? ;) motivation .. 8o % - for hardcore players definitly too short, online scores ___overall_____74_%_____________________________________________________________ "Santafly" solved its job perfectly as it was just tought to be a little xmas present for the Atari scene, even if it stays a bit back behind "Superfly"... _eil2k3_________________________________________________________________moondog_
UCM 24