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UCM 24
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                             SUPERFLY by RESERVOIR GODS
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system ... ST, STe, Falcon, TT, STeem 2.4, 1 MB RAM, RGB, VGA

genre .... fast frantic action game

release .. 12/2k2

url ...... http://www.reservoir-gods.com

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It took a damn long time untill this game was released. Since several months the
rumour kitchen was cooking like a vulcano  short before eruption and so a lot of
people were sitting there with wet fingers, waiting to get hold of the new game,
me too...

At first, the  Reservoir Gods  are going straight  the way to  support any Atari
hardware (16/32 bit) with  at least one  MB of RAM, any  display and any kind of
control medium, to make their games available for the most Atarians around.

So what is "Superfly" all about? It's a  complete action game and you need quite
good reflexes to  play. As it says "fly" you can imagine what you  have to do...
You're the hero, Dr. Snuggles (where have I heard that before?!) and you have to
recover your girlfriend Kylie  that vanished as you  woke up one morning (what a
horror, eh?!).

As Dr.Snuggles is some kind of a mad inventor and  so you're  using some of your
self created vehicles to  start the hunt  after Kylie. You  have to control your
vehicles now  through soft  horizontal  scrolling levels  with several obstacles
staying around. The game  runs a bit like several other gravity games, just like
"Killing Impact" or "Utopos". You have just one possibility  to control, just to
press the fire button that gives your vehicle some drive so that it rises on the
screen  while it is  flying to the right. If you  take your  finger off from the
button your vehicle will sink on the screen.
Every contact  with the obstacles or  the borders of the screen will cost one of
your lifes.

That's your vehicle in world 2 "Superfly" offers several game modes then, 5 to be precise. There is the "Freeflight" mode at first, here you can get some practice in the game, esp. in successfull flying as the aim is just to fly as far as possible. The farer you're flying the more points, esp. experience points, you'll get, but later for this. The second one is the "Starsearch" mode. Here you have to collect a special number of items on every stage. Here you start with more than just one life... Here we go with mode 3, "Stage", here you have to fly a defined lenght to enter the next stage, as well. "Hunter" is quite easy, too, as you have to collect as many items as possible, with one screen life again. And, at last, the "Story" mode. This one tells you the story of Dr.Snuggles' quest. It offers a range of different stages smashed together, namely it is built of levels taken from "Starsearch" and "Stage" mode. The first 4 game modes are splitted in 5 worlds with different style, so you've an underwater world, using a submarine, later on you're flying around on the sky with your helicopter, followed by a space world where you're flying around with a little spaceship. Very nice is world number 4, where Dr.Snuggles slips into a superman suit and has to fly through 2 tunnels. Ok, the last world offers a little joke you have to find out by yourself :) The problem is, that you need to get experience points to unlock all those game modes. You get those experience points just, with your growing skills. In the beginning just the free flight mode is playable, the farer you're flying now, the more experience points you get. They're starting to doubling up later on and so on. If you have collected enough points the game unlocks another game mode for you. And so it goes on. The tricky thing is that you, if you don't get enough skill in flying around, the game is going to hide itself from the player, call it natural selection ;) A little hint right here, if you match it to unlock the "Starsearch" mode try to to play it as much as possible, as esp. the "Starsearch" and later on overall the "Hunter" mode, as you get in those modes the most experience points and you can unlock the most further parts some way easier. As we speak about unlocking items, there is even more to unlock the more exp. points you collect over the game, so there is a jukebox included with all the tunes from the game. Furthemore a gallery with several artworks, that can be unlocked while placing your name on all highscore entries of the different stages. And IF you have placed your name on all highscores in the game (that are over 2o...) and you have unlocked the whole gallery then, you unlock even one more hidden feature... That's amazing... I have already done it and it is a quite crazy thing but I wont tell you now :) So the game holds up the motivation untill the very last bit, for people that got firm with the control and the how to play, ofcourse. And, for the ones who got bored to fill out their own highscore tables only all the time, you can also take the highscore file and send it to the Gods to take part in the online competition hold at their homepage and see how good you are in comparison with other hardcore gamers. Lets take a look onto the technical side. The grafix are mostly quite ok and the animations in the game itself are often really nice. Unfortunately the screen looks a bit sparse. You just have your heroes sprite and the collectables on the screen, the "landscape" is just a bunch of blocks. This was used to create the marvellous speed and the soft scrolling even on a simple ST. Btw... if you are not that firm in playing the game you should try it on RGB 5o Hz mode as this is the slowest while the playing on VGA monitors is only for the hardcore gamblers. The story mode comes along with several break pictures to inform you about the things going on. All those pictures are hold in a quite RG typical style.
One of the grafix in the story mode The musix are very cool too, but there is a drawback as well. If you aren't such a skilled player it goes with the time onto the nerves just to listen to the first seconds of a tune everytime. You can switch off the music as well but then you have to play in complete silence. I think some FX would have done a little wonder here. What about the controls?! You can use everything to control your vehicle, the keyboard, the mouse, the joystick or the jaguar pad, all things allowed as you just need one key/button to press at all. The rest of the control belongs to your reflexes and your knowledge about the use of the gravity to avoid a crash into the obstacles. So technical the game isn't bad even if on some points there could have been done a bit more in my eyes. And?... what is more to say as to go for the... ...Final words... "Superfly" is without any doubt a good game again esp. as it feeds the hungry action game lovers very well. In contrary to the most other Reservoir Gods games it is a single player game only but that doesn't breaks up the fun. It is quite amazing how the Gods matched it to create such an addictive game out of such a simple idea, even if I think that the whole experience points idea was stretched a bit too much this time as so not that skilled players are kicked out right at the beginning. The grafix are quite ok and the musix are cool, but in the end the game mainly lives from the addiction to kill other highscores and to unlock new game modes... ___ratings______________________________________________________________________ visuals ..... 75 % - very nice animations, various level designs, break grafix audio ....... 85 % - a load of cool chip tunes! unfortunately no fx... :( controls .... 1oo % - can't be solved better idea ........ 8o % - at the moment I can't remember such a game on the ST motivation .. 7o % - for hardcore players a mess, not that skilled will give up ___overall_____82_%_____________________________________________________________ "Superfly" stands good in the row of Reservoir Gods releases but doesn't matches it to top especially "Godpey" as this was a bit more "player friendly" and was also for not that skilled people better playable. _.tSCc.___________________________________________________________moondog_o4/o3_
UCM 24