.tHE .sIRIUS .cYBERNETICS .cORPORATION
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COMPILES, COMPACTS AND MORE
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Here we will take a short look onto several releases...
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...CONSTRUCT CREW MENU # oo2...
After the crappy first compact all were waiting (?!) for the second hit by Cosmo
and now he did it. The menu starts with a nice plasma boot sector, going on with
an intro that obviously isn't DCK "coded". But somehow I wonder how he stretched
his coding skills that fast and... it is just a ripped menu now, taken from an
old AWESOME menu disk, he doesn't even changed scroller font... but the scroll
text and the chip musix, at least, even if I have the impression, that there is
something wrong with this tune, is there a channel missing?!
I wondered a bit about this as I was told that Sunnyboy was coding an intro for
him and so there was no real need to ripp some old intro, but it's his decision
in the end.
The disk contains 2 games, at first Thalions airflight simulation "Airbus A32o"
and at second the public domain game "Grav", so there is again nothing special
on it as "Airbus A32o" was released on Pure Energy and Special FX menus over 1o
years ago. As I was never that much in flight sims I didn't checked it out any
further, esp. as there isn't the complete readme included, as the "2nd part with
more usefull informations" will be come on the next compact... Hu? The disk is
not even completely filled up?!
"Grav" itself I remember well, I played that quite often as I got it so many
years before. It's one of those gravity games, as the title already suggests.
You take over the control of a small spaceship and you have to fight the baddies
in labyrinths on several planets while take them under fire. This is a quite
tricky thing as you have to avoid the clash with their bullets as well as the
contact with the walls of the caves you're flying through.
If you don't accelerate your ship all the time you will sucked off by the
gravity and be smashed to the ground.
Nice game if you ask me, but as said, no burner and overall it has a damn long
beard already.
Conclusion: Another menu nobody needs as it features nothing essential, new or
rare... not even an original intro... Don't want to forget to say
that it comes along like the previous one as ugly .ST file... baah.
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...CONSTRUCT CREW MENU # oo3...
This time Cosmo slaps us a 4 disk menu into the face... wow! At the moment I
can't really remember another menu that takes that much disx. He smashed the
complete version of "QUARTET 1.5" onto the disx, furthermore as "diskfillers"
we can find "ESCAPE FROM THE PLANET OF THE ROBOT MONSTERS", "RUFF'N'READY" and
"THE SPY WHO LOVED ME", to close with 3 intros on the disx.
Those 3 intros are always based on the same thing, a picture, an unreadable fast
scrolly and a chiptune, those things are mixed up a bit to make it not too
boring...
Ok, quite a load of stuff, don't you think? The fun starts as you check out that
QUARTET easily matches on 3 disx, with still some space left. To save this view
I repacked the program files (2 weren't even packed at all) and cleaned the
directories from double samples and sourcecode backups, so that even 5o KB more
space are saved in the end. So enough to fit on three disx and providing space
for the intros and some more diskfillers, still...
Surely, the complete package maybe usefull for the one or other, but 4 disx are
just a little hype that is crap, esp. since the provided games are old and so
often spread around that anybody should have them already.
Furthermore the disx misses an essential thing for a compact menu, readme's,
esp. for QUARTET, so this may be a long hard way for the interested user to dive
through the program. Furthermore I miss the promised second part of the "A32o"
readme, bad service.
Conclusion: A program that matches comfortably onto 3 disx is stretched here
over 4 disx, coming along with a lot of useless space fillers. This
"compact menu" turns the idea to make compacts onto the head, as the
idea was to put as much stuff onto a single disk as possible. After
checking up the previous menu I checked that Cosmo completely failed
at this task, since he leaves even several executable files unpacked
on the disx as well as he used mostly old packers with lower crunch
rates (for example I saved 13 KB more on "GRAV" just using ICE PACK
instead of JAM PACK...)... So CCoo3 is no exception at this and I
doubt Cosmo will learn about this at all... Just wasted time...
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More? Uhhhh... after the Construct Menu 3 massacre I wasn't in the mood to check
out more stuff... :)
_________________________________________________________________moondog_o9/2k3_
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