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UCM 25
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                            "Out" by LineOut
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system ... Falcon, 4 MB RAM, RGB/VGA

credits .. code - earx
           gfx  - c-rem, evl, havoc
           msx  - dforce

size ..... 53o KB without sources

release .. o1/2oo4

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One year after the first release of LineOut we now get their second demo.

I doubt that  I have to loose that much words about LineOut now as it is the new
team of the active former FUN members, as they needed to team up this way to get
rid off from  their many inactive  crew members. In fact LineOut is nothing else
since the former active FUN team, so no new mates, just old quality.

Ok, "Delta" their previous  demo showed that Earx developped a lot of his coding
skills and so it is interesting to see if he matched it to kick them further.

"Out" starts  with the  usual little  ASCII menu, where  you can chose a monitor
from 5o Hz RGB to 1oo Hz VGA. Furthermore  you can take the light or heavy mode,
means low or  high detail mode, even though Pieter told me that the high  detail
mode just changes one screen.

After I  took my  selection (I have tested all modes in the end) a LineOut  logo
appears, drawn by hyperactive C-Rem in more than 16 colours :) Is no killer logo
but looks quite ok with all the used colours.

C-REM is going hi-colour! The demo starts with a heavy soundtrack with pumping beats and we start with a fly through a city built with many shaded line vectors. It is someway timed to the music and moves very smooth to end up in a line vector logo. This screen is well done even though it looks not that overwhelming. At next we get the credits shown in with some kind of swinging roto zoom effect, that looks already some way better, esp. as the zoom gets deeper then. The demo goes on building up a skyline of skyscrapers seen from the ground and we finally get some quite big environment mapped object that starts to pulse to the beats. That looks even better now and finally reaches (if not top) the quality of the effects we know from "Delta", esp. when this effect goes on in kaleidoscopic way and this looks very cool.
Pieter enters the DSP arena with some cool tridi stuff... yummy! The next effect looks not that impressive in comparison, we get two green texturemapped vector spirals moving around on the screen, but the trist screen is lightened up with some bright shining sprites that move along those spirals later on, this screen reminds even more to the previous demo in its style. This one is followed by a radial motion blur effect, a thing we haven't seen for long times now, but I still like this one. And we go further with environment mapping again, this time we have some big vector stars that moving around on the screen, joining and leaving each other. Very nice screen again. Unfortunately we now are close to the end, we get another rotozoomer screen that is followed by a small screen with an bright shining Atari Scene Channel logo flickering on the screen. And that's it already. Nice but quite short show :( As special feature Pieter has put the whole demo sources on the disk again. ...Final words... Earx did it again, unfortunately he has set quite high standards for himself with the previous demo, "Delta", where he presented us a big wave of nice effects and ideas, together with a quite dark design and very cool soundtrack. Now "Out" isn't that long, doesn't brings so many effects in different shapes and isn't that cold styled anymore. The soundtrack is a nice one again, like it, matches quite good to the shown screens. The pixels aren't bad either as well as the effects, but after all the whole visuals aren't really able to top "Delta" in the end, at least from my viewpoint as normal demo consumer. But in the end every demo loving Falcon user should grab it, as its still something very nice to feed the Falcy with... __________________________________________________________________moondog_o1/o4_
UCM 25