.tHE .sIRIUS .cYBERNETICS .cORPORATION
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"ROGER" by B.BROS CREATION
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system .. STe, 1 MB RAM, STEEM, RGB
genre ... jump'n'run
release . o1/o4, originally finished in 1994
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Here we have another goodie that was digged out lately and it is something to
feed the hungry Atari gambling comunity, as "ROGER" is a pure jump'n'run game
for joystick fanatics and overall, for STE owners only (if you don't count the
STEEM users).
Somehow "ROGER" wasn't released back in 1994, I don't know why, if they haven't
found a distributor or what ever, too bad, as it is, said right now, really no
bad game and so I wonder why it was laying so long around on some disx as it may
have fit very well in the short STE mania of the middle nineties (if you're in
the business that long you may remember the short era that brought the STE some
very nice games such like Obsession, Substation, Team and a few others.)
Anyway, finally we the authors have released it for public now, 1o years late
but you know the old saying, better late then never.
As written in the info, "ROGER" is a pure jump'n'run and it reminds in some
points to "Zool" maybe. You take over the role of Roger, a little silver ball
with legs and arms who wants to get married with his girlfriend Georgette but as
it seems something went wrong as he has to finish all the levels of this game at
first to reach his goal, the wedding. Unfortunately the whole readme file is
written in french and so not that easy to understand, thanks to some bits of
french that stay left in my mind from school, I could get on several points...
To reach his goal Roger has to survive 25 levels in 5 different worlds. There he
has to collect a special number of points, 1oo to be precise, to get onto the
next level. Those points he can get while collecting some objects that are
spread over the levels that are 18 screens in size each. Therefore he can run
around and jump. On the level there are bubbles spread and if Roger jumps into
a bubble he gets shot out of it upwards. This is very usefull as he can't jump
very high and so he can reach even higher platforms in the level.
There are also other objects spread over the levels, such as thorny balls and if
Roger gets in contact with them he loses some of his life points. Therefore he
can collect goodies, to fresh up his health and to gain some extra time. Time?
Yes, you have to play against the clock and the time limit is quite hard, so you
have to act fast and to collect possibly every time goodie if you want to reach
the next level.
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