.tHE .sIRIUS .cYBERNETICS .cORPORATION
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"SPACE BATTLE" by PARADIZE
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system ... ST, STe, Falcon, TT, STEEM, RGB, VGA, Joystick if available
genre .... space shooter
release .. o2/o4
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Here we have the second game release by the little Paradize team, and also the
second shot'em'up game by Simon Sunnyboy, who has put the SEUCK (Shot'em'up
Construction Kit) into the corner to torment GFA Basic instead and the result
doesn't looks that bad.
SPACE BATTLE is originally nothing more than a two player shooter, where the two
opponents are moving around with their ships on the screen and have to blast
away each other. If you reach the border of the screen you come in on the other
side of the screen again, as the shot bullets do to, so be prepared for a very
tricky fight, if you want to survive. The one who losts all energy on the shield
has lost, what else? As energy is needed to fly around, make the hyperjump or to
shot some bullets, you have to be carefull in using those things, a little help
can be the possibility to exchange some energy between shield and ship energy,
to load up the shield or to gain some energy for shooting.
So the game is quite simple and to make it possible to be played by a lonely
gambler the computer can take over the second player, even though the AI seems
to be a bit limited, as he always starts in the same way, but... the game is
still hard enough.
The grafix are quite simple, some space pic in the background in the game itself
and some quite sparse fonts and stuff in the main menu screen. The space ships
are little line vector objects in different colors, so all other than that
spectacular :) The game features a nice chipmusic by The Viking of Mind Design
and offers some sampled sounds in the game itself, if your machine offers DMA
sound. Unfortunately you can just chose one option, msx or sfx, a mix isn't
possible.
The game offers a lot of options, can be played with keyboard or joystick, while
all the joystick actions aren't explained in the instructions (how to use the
hyperjump and the energy exchange option?). Two players without joystick have to
torment one keyboard together that could be a bit difficult and reminds me hard
to some old gambling times.
Furthermore you can put a planet (or better a yellow circle) into the middle of
the screen that sucks away your shield energy if you get in touch with it but
doesn't offers you the possibility to save yourself from the enemies' bullets
behind it. You also can switch on the drag option, that means you have to speed
up again and again as your ship loses constantly its speed if you don't do so.
So there are enough things around to make the game a bit harder.
So that's it. What about some final words?
"Space Battle" is just a small game for a break, nice to see that also the Atari
can be the opponent, the style is quite simple but does its job, the music is
nice and the few sampled fx are ok. The handling as well. Even if you can chose
some options to make the game a bit harder it doesn't offers much motivation as
there are no goodies to get, no scores and no extra events included.
No bad game, but overall not the killer as well...
_________________________________________________________________moondog_o2/2k4_
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