Here we have another collection of little demo releases...
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"The Debut" by ASM Software
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system .. ST, STe, Falcon, TT, RGB, STeem
credits . code - Simon Sunnyboy
gfx - Simon Sunnyboy
msx - Jess of Overlanders
size .... 42 KB
release . o7/2oo3
url ..... http://www.asmsoftware.de
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Simon Sunnyboy is crawling around on the Atari scene since some time now. He
brought us some little games stuff so far, most known should be his SEUCK shot
em up we tested in a previous UCM.
I saw his first demo activities in the beginning of this year if I remember
right. He tried to code some intro for the Construct Crew he had joined later on
but somehow we never saw something precious in the end. And he left the band...
Now I was a bit surprised to see that little intro. Ok, right here, it isn't a
smasher, is no record breaker and no style kicker. It's damn old schoolish and
surely a matter of taste. It brings some rasterstuff, a disting logo, some text-
displayer and sound analyzers, looks like it was made in the late eighties. Also
the intro sequence with the "In the beginning there was darkness..." sounds well
known to me ;)
If you have red the whole stuff like why he did the intro and the greetings and
stuff, the screen changes to some picture and ends and you find yourself back on
the desktop.
As said, don't wait for revolutionary effects. The grafix aren't asskicking too
and the music sounds some way strange even tough I like Jess' tunes but it seems
as some bits are missing, or am I wrong?
What to say, nice to see you entering the demo scene now, and even those old
schoolish bits are showing that you can do something more than just displaying
pictures and write scrolltexts ;)
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"Paracon 5 Invitro" by Paranoia
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system .. ST, STe, Falcon, 1 MB RAM, RGB, STeem
credits . code - Paranoid
msx - Luebke
gfx - Paranoid, TNT
size .... 35 KB
release . 11/2oo3
url ..... http://paracon.atari.org
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Unbelievable, the 5th issue of the little Party series, organized by Paranoia
takes place in a few days... and again, Paranoia announcing their little event
with a small invitation intro, and again I will not be there :/
Somehow the little Paranoia invitros are some kind of status bar, showing the
latest skills of Paranoid and so it's always interesting to see how he has
developped his coding style.
This time the demo starts with a shaking "paranoia" logo on black background and
a small chip music with a bit blippblopper touch but somehow I know it already,
and you know why? It's a recycled one, already used in another Paracon invitro.
The intro itself features more or less just one effect in several forms, so you
can see combinated ground/floor mappers in differend colours, sometimes swinging
or moving in different directions. In front of this some scroller tells us stuff
about the party itself, gives greetings and credits.
You can leave the intro while pressing the "Space" bar...
So what about the final impression? A very small intro with a nice main effect
and several recycled parts (the scroller font and the music), so it lacks a bit
of originality. No bad intro at all, I like the shaking Paranoia logo in the
intro and the effect looks ok, but after all it's just a small intro and nothing
more... interesting for collectors but no highlight in the rows of the 2k3 ST
releases...
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"Website Intro" by Paradize
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system .. ST, STe, Falcon, TT, RGB, STeem
credits . code - Simon Sunnyboy
gfx - Simon Sunnyboy
msx - Veggy of Crusaders
size .... 43 KB
release . 12/o3
url ..... http://paradize.atari.org
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As "Raider" is called "Twix" now, The Coolest Paradise is known as Paradize from
now on. And Simon Sunnyboy is on board and we get something different as just
another humble slideshow. How things change, no?
This small intro starts with something that sounds like an sampled announcement
or do I have something with my ears? We then see a Paradize logo that proudly
presents us some... textdisplayer and scrolltext.
The style of those things has a bit changed since the last Sunnyboy intro and
looks a bit more homogenous now, the grafix aren't bad and the chip sound seems
to be a damn old one and I have to admit I haven't heard it so far and the
composer is unknown to me, so it seems to come from another system then?! Anyway
it's old but not bad at all.
If all things were displayed, just like why they changed the name, credits,
greetings, memberstate, smalltalk and stuff the intro ends automatically and you
find yourself back on the desktop again.
Ok, what to say, technically no real improvements, but the style was a bit more
developped but without breaking any limits or something. The intro just does its
job and is some little alternation to the former output by Paradize. Fans of
cool record breakers and style orgies should make a bow around it, all others
can take it for a try.
We wait for the first real demo then...
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"3D Fullscreen" by Oxygene
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system .. STe, 1 MB RAM, RGB, STeem
credits . code - Leonard
msx - Big Alec of Delta Force
size .... 11 KB
release . 12/2oo3
url ..... http://leonard.atari.org
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Leonard did it again, you could say... did what? Digging out some old stuff to
feed the hype. This screen shows his first STE coding bits, at least he claims
that. But... how old is it then? As we know even the O-Demo featured some STE
screens and that was released in 1992. In the end it does not play a role.
The screen shows some blue vector object, flying around on the screen ignoring
all known borders. Also the little informations are written over all borders and
so we look at a nice fullscreen. There isn't much more to say about, just as the
screen features a nice chipmusic by Big Alec and shows the usual style of the
big era of ST demos... and goes clean back to desktop.
Surely a nice screen, but no real "whoa" effect after all the late ST demo stuff
we saw over the last years.
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"Xmastro" by Yescrew & MJJ Prod
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system .. STfm, STe, STEEM, 512 KB RAM, RGB
credits . code - Swe
gfx - C-Rem
msx - Ajt, Ben Daglish, XiA
size .... 19 KB
release . 12/2oo3
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This little prod was disqualified for the DHS Xmas 15 KB Music competition as it
didn't fit into the size rules. It was released anyway and brings us another
small music demo, even though it seems to be ended up in a slightly different
way as Swe didn't got musix and must use old tunes instead.
So what do we get, a simple snow world in a glass, you know those little things
you have to shake to see snow or stars tumbling around? The snow is slightly
animated in here and a small horizonal scrolly is telling the usual stuff.
The used musix are in parts quite old, such as from AJT of Hemoroids or the tune
by Ben Daglish, but I like them anyway, esp. the funny one by Excellence In Art.
What to say more, just a little xmas intro and not to forget, the first YesCrew
screen since long times again...
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As you can see on those numerous releases, intros and single screens seem to
stay in the trend again, the question is why... to kick out some old sources?
Why the power to release a real dentro/demo is vanished? Dunno... I just know
that demo packers would have dreamed of such releases to fill their disx...
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