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UCM 25
Here we have another collection of little demo releases...

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                           "The Debut" by ASM Software
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system .. ST, STe, Falcon, TT, RGB, STeem

credits . code - Simon Sunnyboy
          gfx  - Simon Sunnyboy
          msx  - Jess of Overlanders

size .... 42 KB

release . o7/2oo3

url ..... http://www.asmsoftware.de

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Simon Sunnyboy is  crawling around on  the  Atari scene since  some time now. He
brought us some little games stuff  so far, most known  should be his SEUCK shot
em up we tested in a previous UCM.

I saw his  first demo activities  in the  beginning of this  year if  I remember
right. He tried to code some intro for the Construct Crew he had joined later on
but somehow we never saw something precious in the end. And he left the band...

Now I was a bit  surprised to see that  little intro. Ok, right here, it isn't a
smasher, is no record breaker  and no style kicker. It's  damn old schoolish and
surely a matter of taste. It brings some rasterstuff, a disting logo, some text-
displayer and sound analyzers, looks like it was made in the late eighties. Also
the intro sequence with the "In the beginning there was darkness..." sounds well
known to me ;)

If you have red  the whole stuff like why he did the intro and the greetings and
stuff, the screen changes to some picture and ends and you find yourself back on
the desktop.

As said, don't wait for revolutionary  effects. The grafix aren't asskicking too
and the music sounds some way strange even tough I like Jess' tunes but it seems
as some bits are missing, or am I wrong?

What to say, nice  to see you  entering the demo  scene now, and  even those old
schoolish bits are showing that you  can do something more than  just displaying
pictures and write scrolltexts ;)

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                         "Paracon 5 Invitro" by Paranoia
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system .. ST, STe, Falcon, 1 MB RAM, RGB, STeem

credits . code - Paranoid
          msx  - Luebke
          gfx  - Paranoid, TNT

size .... 35 KB

release . 11/2oo3

url ..... http://paracon.atari.org

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Unbelievable, the 5th issue  of the little  Party series, organized  by Paranoia
takes place in a few days... and  again, Paranoia announcing  their little event
with a small invitation intro, and again I will not be there :/

Somehow the little Paranoia  invitros are  some kind of  status bar, showing the
latest  skills of  Paranoid and  so it's always  interesting  to see how  he has
developped his coding style.

This time the demo starts with a shaking "paranoia" logo on black background and
a small chip music with a bit blippblopper  touch but somehow I know it already,
and you know why? It's a recycled one, already used in another Paracon invitro.

The intro itself features more or less just one effect in  several forms, so you
can see combinated ground/floor mappers in differend colours, sometimes swinging
or moving in different directions. In front of this some scroller tells us stuff
about the party itself, gives greetings and credits.

You can leave the intro while pressing the "Space" bar... So what about the final impression? A very small intro with a nice main effect and several recycled parts (the scroller font and the music), so it lacks a bit of originality. No bad intro at all, I like the shaking Paranoia logo in the intro and the effect looks ok, but after all it's just a small intro and nothing more... interesting for collectors but no highlight in the rows of the 2k3 ST releases... -------------------------------------------------------------------------------- "Website Intro" by Paradize -------------------------------------------------------------------------------- system .. ST, STe, Falcon, TT, RGB, STeem credits . code - Simon Sunnyboy gfx - Simon Sunnyboy msx - Veggy of Crusaders size .... 43 KB release . 12/o3 url ..... http://paradize.atari.org -------------------------------------------------------------------------------- As "Raider" is called "Twix" now, The Coolest Paradise is known as Paradize from now on. And Simon Sunnyboy is on board and we get something different as just another humble slideshow. How things change, no? This small intro starts with something that sounds like an sampled announcement or do I have something with my ears? We then see a Paradize logo that proudly presents us some... textdisplayer and scrolltext. The style of those things has a bit changed since the last Sunnyboy intro and looks a bit more homogenous now, the grafix aren't bad and the chip sound seems to be a damn old one and I have to admit I haven't heard it so far and the composer is unknown to me, so it seems to come from another system then?! Anyway it's old but not bad at all. If all things were displayed, just like why they changed the name, credits, greetings, memberstate, smalltalk and stuff the intro ends automatically and you find yourself back on the desktop again. Ok, what to say, technically no real improvements, but the style was a bit more developped but without breaking any limits or something. The intro just does its job and is some little alternation to the former output by Paradize. Fans of cool record breakers and style orgies should make a bow around it, all others can take it for a try. We wait for the first real demo then... -------------------------------------------------------------------------------- "3D Fullscreen" by Oxygene -------------------------------------------------------------------------------- system .. STe, 1 MB RAM, RGB, STeem credits . code - Leonard msx - Big Alec of Delta Force size .... 11 KB release . 12/2oo3 url ..... http://leonard.atari.org -------------------------------------------------------------------------------- Leonard did it again, you could say... did what? Digging out some old stuff to feed the hype. This screen shows his first STE coding bits, at least he claims that. But... how old is it then? As we know even the O-Demo featured some STE screens and that was released in 1992. In the end it does not play a role. The screen shows some blue vector object, flying around on the screen ignoring all known borders. Also the little informations are written over all borders and so we look at a nice fullscreen. There isn't much more to say about, just as the screen features a nice chipmusic by Big Alec and shows the usual style of the big era of ST demos... and goes clean back to desktop. Surely a nice screen, but no real "whoa" effect after all the late ST demo stuff we saw over the last years. -------------------------------------------------------------------------------- "Xmastro" by Yescrew & MJJ Prod -------------------------------------------------------------------------------- system .. STfm, STe, STEEM, 512 KB RAM, RGB credits . code - Swe gfx - C-Rem msx - Ajt, Ben Daglish, XiA size .... 19 KB release . 12/2oo3 -------------------------------------------------------------------------------- This little prod was disqualified for the DHS Xmas 15 KB Music competition as it didn't fit into the size rules. It was released anyway and brings us another small music demo, even though it seems to be ended up in a slightly different way as Swe didn't got musix and must use old tunes instead. So what do we get, a simple snow world in a glass, you know those little things you have to shake to see snow or stars tumbling around? The snow is slightly animated in here and a small horizonal scrolly is telling the usual stuff. The used musix are in parts quite old, such as from AJT of Hemoroids or the tune by Ben Daglish, but I like them anyway, esp. the funny one by Excellence In Art. What to say more, just a little xmas intro and not to forget, the first YesCrew screen since long times again... -------------------------------------------------------------------------------- As you can see on those numerous releases, intros and single screens seem to stay in the trend again, the question is why... to kick out some old sources? Why the power to release a real dentro/demo is vanished? Dunno... I just know that demo packers would have dreamed of such releases to fill their disx... _______________________________________________________________moondog_o2/2k4___
UCM 25