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UCM 25
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                           "ZOMBIE APOCALYPSE" by STAX
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system .. ST, STe, STeem, 1 MB RAM, RGB

genre ... "Operation Wolf" clone

release . 1o/2oo3

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Quite unsuspected BOD of STAX brought  us some little game for the ST series and
since games are damn seldom nowadays on our machines, I got wet fingers untill I
was able to checked it out.

Woaaah... I'm in fear... bibber! The title of the game, "Zombie Apocalypse" as well as the game genre speaking a clear language. It is a static shooter where you just have to kill all things that appear on the screen. And what appears? Several undead freaks, armed with grenades, basebats or just their claws and the longer they stay on the screen the lower gets your lifeline... For that you have to shot at them and the wounds you create remembering hard to some shotgun, dooooomie :) You can collect grenades that taking over the job of a smartbomb and killing everything on the screen. Very essential is it too, to collect ammo, as it is quite shitty to fight with undeads without a functional weapon. Btw, isn't it a bit paradox to kill something that is already dead? The game plays in a zombie infested city and you have to escape from this place. So you get every 3 levels a new scenery. The zombies appearing behind a wall and you have to point the crosshair using the mouse onto them and "blamm", give em' a blast in the head or body. They always need some shots to die and vanish from the screen. There are different types of enemies and not all seem to be that dangerous to you, but who cares, delete them all.
Grrrr... flesh, blood, bones... Ok, let's go for the tech specs. The game comes along with a small intro with a Stax logo and then the title picture, along with some tracker music at quite low replay frequency. After pressing the mouse buttons you enter the game. The whole game is controlled with the mouse, but there isn't much to control, point and shot... The grafix in the intro and the game itself are on a very mediocre level and so the animations of the zombies are as well. I'm interested to know where the grafix are originally coming from as it seems as they weren't done for this game in the first place. In the game itself you can listen to some nice and original chiptunes done by the new Stax'er Schemantix. A bit unclear is the way you're loosing your life energy as well as there is no display of the zombies still to kill to reach the next level nor a display for the still available number of ammo (except the grenades). So it's some kind of blind flight as there seem to be no extras as new life energy to survive a bit longer. If you have lost your life you enter the highscores, that are, as so often, not saveable. Not the best thing for the gamers motivation. Btw, your score consists of the number of kills and your accuracy at the shots. So what else? Not much... and so we're reaching the... final words... "Zombie Apocalypse" isn't a real burner. The game idea doesn't gives that much away and the realisation didn't used all chances to make the game more interesting. The grafix aren't real ass- kickers, the animations using just two or three frames or so on.. The overall presentation isn't a killer at all but does its job. The musix are ok, the chipsounds nice but some fx would have done little wonders, as you don't hear any special fx... Overall it's just a game for the coffeebreak and since there are no saveable highscores there isn't that much interest in loading it again... _________________________________________________________________moondog_11/2k3_
UCM 25