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"ZOMBIE APOCALYPSE" by STAX
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system .. ST, STe, STeem, 1 MB RAM, RGB
genre ... "Operation Wolf" clone
release . 1o/2oo3
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Quite unsuspected BOD of STAX brought us some little game for the ST series and
since games are damn seldom nowadays on our machines, I got wet fingers untill I
was able to checked it out.
Woaaah... I'm in fear... bibber!
The title of the game, "Zombie Apocalypse" as well as the game genre speaking a
clear language. It is a static shooter where you just have to kill all things
that appear on the screen. And what appears? Several undead freaks, armed with
grenades, basebats or just their claws and the longer they stay on the screen
the lower gets your lifeline... For that you have to shot at them and the wounds
you create remembering hard to some shotgun, dooooomie :)
You can collect grenades that taking over the job of a smartbomb and killing
everything on the screen. Very essential is it too, to collect ammo, as it is
quite shitty to fight with undeads without a functional weapon. Btw, isn't it a
bit paradox to kill something that is already dead?
The game plays in a zombie infested city and you have to escape from this place.
So you get every 3 levels a new scenery. The zombies appearing behind a wall and
you have to point the crosshair using the mouse onto them and "blamm", give em'
a blast in the head or body. They always need some shots to die and vanish from
the screen. There are different types of enemies and not all seem to be that
dangerous to you, but who cares, delete them all.
Grrrr... flesh, blood, bones...
Ok, let's go for the tech specs. The game comes along with a small intro with
a Stax logo and then the title picture, along with some tracker music at quite
low replay frequency. After pressing the mouse buttons you enter the game. The
whole game is controlled with the mouse, but there isn't much to control, point
and shot... The grafix in the intro and the game itself are on a very mediocre
level and so the animations of the zombies are as well. I'm interested to know
where the grafix are originally coming from as it seems as they weren't done for
this game in the first place.
In the game itself you can listen to some nice and original chiptunes done by
the new Stax'er Schemantix.
A bit unclear is the way you're loosing your life energy as well as there is no
display of the zombies still to kill to reach the next level nor a display for
the still available number of ammo (except the grenades). So it's some kind of
blind flight as there seem to be no extras as new life energy to survive a bit
longer.
If you have lost your life you enter the highscores, that are, as so often, not
saveable. Not the best thing for the gamers motivation. Btw, your score consists
of the number of kills and your accuracy at the shots.
So what else? Not much... and so we're reaching the...
final words... "Zombie Apocalypse" isn't a real burner. The game idea doesn't
gives that much away and the realisation didn't used all chances
to make the game more interesting. The grafix aren't real ass-
kickers, the animations using just two or three frames or so on..
The overall presentation isn't a killer at all but does its job.
The musix are ok, the chipsounds nice but some fx would have done
little wonders, as you don't hear any special fx... Overall it's
just a game for the coffeebreak and since there are no saveable
highscores there isn't that much interest in loading it again...
_________________________________________________________________moondog_11/2k3_
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